{

;============================================================
;============================================================
; Hello Kitty's Catfish
;============================================================
;============================================================
Name      	"Hello Kitty's Catfish"


;====================
; Model Filenames
;====================

MODEL 	0 	"cars\catfish\catfish.prm"
MODEL 	1 	"cars\catfish\wheel-l.prm"
MODEL 	2 	"cars\catfish\wheel-r.prm"
MODEL 	3 	"cars\catfish\wheel-l.prm"
MODEL 	4 	"cars\catfish\wheel-r.prm"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"cars\catfish\newaxle.prm"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"cars\catfish\kitty.prm"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"cars\catfish\aerials.m"
MODEL 	18 	"cars\catfish\aerialt.m"
TPAGE 	"cars\catfish\catfish.bmp"
;)TCARBOX "cars\catfish\carbox.bmp"
COLL 	"cars\catfish\hull.hul"
EnvRGB 	200 200 200

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   	TRUE
Selectable 	TRUE
Class      	1 			; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     	0 			; Obtain method
Rating     	4 			; Skill level (rookie, amateur, ...)
TopEnd     	4388.703613 			; Actual top speed (mph) for frontend bars
Acc        	2.610293 			; Acceleration rating (empirical)
Weight     	2.000000 			; Scaled weight (for frontend bars)
Handling   	50.000000 			; Handling ability (empirical and totally subjective)
Trans      	0 			; Transmission type (calculate in game anyway...)
MaxRevs    	2.500000 			; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate  	2.800000 			; Rate at which steer angle approaches value from input
SteerMod   	0.700000 			;
EngineRate 	3.000000 			; Rate at which Engine voltage approaches set value
TopSpeed   	68.000000 			; Car's theoretical top speed (not including friction...)
DownForceMod	11.000000 			; Down force modifier when car on floor
CoM        	0.000000 -11.000000 -11.000000 		; Centre of mass relative to model centre
Weapon     	0.000000 -16.000000 68.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0, 0, 0 		; Calculated in game
Mass       	2.200000
Inertia    	5400.000000 0.000000 0.000000
           	0.000000 5600.000000 0.000000
           	0.000000 0.000000 2700.000000
Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.001000 			; Linear air esistance
AngRes     	0.001100 			; Angular air resistance
ResMod     	35.000000 			; Ang air resistnce scale when in air
Grip       	0.010000 			; Converts downforce to friction value
StaticFriction 0.80000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	-36.000000 3.00000 41.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.212000
EngineRatio 	26000.000000
Radius      	15.000000
Mass        	0.450000
Gravity     	3300.000000
MaxPos      	8.000000
SkidWidth   	32.000000
ToeIn       	0.000000
AxleFriction    	0.060000
Grip            	0.004000
StaticFriction  	2.450000
KineticFriction 	2.550000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	36.000000 3.00000 41.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.212000
EngineRatio 	26000.000000
Radius      	15.000000
Mass        	0.450000
Gravity     	3300.000000
MaxPos      	8.000000
SkidWidth   	32.000000
ToeIn       	0.000000
AxleFriction    	0.060000
Grip            	0.004000
StaticFriction  	2.450000
KineticFriction 	2.550000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	3
Offset1  	-36.000000 3.00000 -39.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	0.050000
EngineRatio 	32000.000000
Radius      	15.000000
Mass        	0.450000
Gravity     	3300.000000
MaxPos      	8.000000
SkidWidth   	32.000000
ToeIn       	0.000000
AxleFriction    	0.065000
Grip            	0.008000
StaticFriction  	3.150000
KineticFriction 	3.200000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	4
Offset1  	36.000000 3.00000 -39.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	0.050000
EngineRatio 	32000.000000
Radius      	15.000000
Mass        	0.450000
Gravity     	3300.000000
MaxPos      	8.000000
SkidWidth   	32.000000
ToeIn       	0.000000
AxleFriction    	0.065000
Grip            	0.008000
StaticFriction  	3.150000
KineticFriction 	3.200000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	-10.000000 -8.000000 41.000000
Length      	16.000000
Stiffness   	680.000000
Damping     	8.000000
Restitution 	-0.700000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	10.000000 -8.000000 41.000000
Length      	16.000000
Stiffness   	680.000000
Damping     	8.000000
Restitution 	-0.700000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	-11.000000 -8.000000 -39.000000
Length      	16.000000
Stiffness   	720.000000
Damping     	8.000000
Restitution 	-0.700000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	11.000000 -8.000000 -39.000000
Length      	16.000000
Stiffness   	720.000000
Damping     	8.000000
Restitution 	-0.700000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 -6.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 -6.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 -6.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 -6.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	8
Offset      	-8.50000 -2.000000 41.0000000
Length      	30.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	8
Offset      	8.500000 -2.000000 41.0000000
Length      	30.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	8
Offset      	-8.50000 -2.000000 -39.000000
Length      	30.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	8
Offset      	8.500000 -2.000000 -39.000000
Length      	30.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
;)Type 			2
;)Trans 		0.000000 30.000000 60.000000
;)TransVel 		0.900000
ModelNum    	13
Offset      	0.000000 -40.000000 -20.000000
Axis        	0.500000 2.000000 0.500000
AngVel      	0.900000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	17
TopModelNum 	18
Offset      	-23.000000 -27.000000 37.000000
Direction   	0.000000 -1.000000 0.000000
Length      	20.000000
Stiffness   	2000.000000
Damping     	5.500000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 	918.665371
UnderRange  	1268.728394
UnderFront	356.784805
UnderRear   	615.863983
UnderMax    	0.0
OverThresh  	1536.6232145
OverRange   	1704.9401855
OverMax     	0.950103
OverAccThresh  	160.24428
OverAccRange   	1283.5440065
PickupBias     	9830
BlockBias      	0
OvertakeBias   	19660
Suspension     	9830
Aggression     	0
}           	; End AI

;====================
; ;)Camera details
;====================

;)CAMATTACHED {		; Start Camera
;)HoodOffset 	-0.000000 -94.500000 -75.000000 		; Offset from model center
;)HoodLook   	0.002000 		; Look angle (-0.25 to 0.25, 0.00 - straight ahead)
;)RearOffset 	-0.000000 -120.000000 160.000000
;)RearLook   	0.020000
}            		; End Camera

}

Params created by Manmountain © 2007