{

;============================================================
;============================================================
; Solare Sportulus
;============================================================
;============================================================
Name      	"Colonvee Genocide"


;====================
; Model Filepaths
;====================

MODEL 	0 	"cars\colonvee\body.prm"
MODEL 	1 	"cars\colonvee\wheelfl.prm"
MODEL 	2 	"cars\colonvee\wheelfr.prm"
MODEL 	3 	"cars\colonvee\wheelbl.prm"
MODEL 	4 	"cars\colonvee\wheelbr.prm"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"cars\misc\Aerial.m"
MODEL 	18 	"cars\misc\AerialT.m"
TPAGE 	"cars\colonvee\car.bmp"
COLL 	"cars\colonvee\hull.hul"
;)TCARBOX 	"cars\colonvee\carbox.bmp"
EnvRGB 	200 200 200

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   	TRUE
Selectable   	TRUE
Statistics    	TRUE			; Can be included in statistics
CPUSelectable   FALSE
Class      	1 			; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     	0 			; Obtain method
Rating     	4 			; Skill level (rookie, amateur, ...)
TopEnd     	3658.70361 			; Actual top speed (mph) for frontend bars
Acc        	6 			; Acceleration rating (empirical)
Weight     	1.200000 			; Scaled weight (for frontend bars)
Handling   	72.000000 			; Handling ability (empirical and totally subjective)
Trans      	0.000000 			; Transmission type (calculate in game anyway...)
MaxRevs    	0.500000 			; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate  	6.200000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			; 
EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value
TopSpeed   	70.000000 			; Car's theoretical top speed (not including friction...)
DownForceMod	6.000000 			; Down force modifier when car on floor
CoM        	0.000000 -3.750000 0.000000 		; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000 		; Weapon genration offset
;)Flippable    FALSE   ; Rotor car effect
;)Flying       FALSE   ; Flying like the UFO car
;)ClothFx      FALSE   ; Mystery car cloth effect

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0.000000, -12.000000, 0.000000 		; Calculated in game
Mass       	3
Inertia    	1400.000000 0.000000 0.000000
           	0.000000 2200.000000 0.000000
           	0.000000 0.000000 700.000000
Gravity		2200 			; No longer used
Hardness   	0
Resistance 	0.001000 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	25.000000 			; Ang air resistnce scale when in air
Grip       	0.010000 			; Converts downforce to friction value
StaticFriction	0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	    1
Offset1  	    -24.25 -1.00 37.9
Offset2  	    -2.5 0 0
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable   	TRUE
SteerRatio  	-0.26
EngineRatio 	30000
Radius      	11
Mass        	0.15
Gravity     	2200
MaxPos      	3
SkidWidth   	16
ToeIn       	0
AxleFriction    	0.02
Grip            	0.002100
StaticFriction  	2.1
KineticFriction 	2.05
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	    2
Offset1  	    24.25 -1.00 37.9
Offset2  	    2.5 0 0
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable   	TRUE
SteerRatio  	-0.26
EngineRatio 	30000
Radius      	11
Mass        	0.15
Gravity     	2200
MaxPos      	3
SkidWidth   	16
ToeIn       	0
AxleFriction    	0.02
Grip            	0.002100
StaticFriction  	2.1
KineticFriction 	2.05
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	    3
Offset1  	    -24.25 -1.00 -40.4
Offset2  	    -2.5 0 0
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable   	FALSE
SteerRatio  	-0.25
EngineRatio 	30000
Radius      	11
Mass        	0.15
Gravity     	2200
MaxPos      	3
SkidWidth   	16
ToeIn       	0
AxleFriction    	0.02
Grip            	0.002100
StaticFriction  	2.1
KineticFriction 	2.05
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	    4
Offset1  	    24.25 -1.00 -40.4
Offset2  	    2.5 0 0
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable   	FALSE
SteerRatio  	-0.25
EngineRatio 	30000
Radius      	11
Mass        	0.15
Gravity     	2200
MaxPos      	3
SkidWidth   	16
ToeIn       	0
AxleFriction    	0.02
Grip            	0.002100
StaticFriction  	2.1
KineticFriction 	2.05
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset  	    0 0 0
Length      	0
Stiffness   	1000
Damping     	15
Restitution 	-0.75
}          	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset  	    0 0 0
Length      	0
Stiffness   	1000
Damping     	15
Restitution 	-0.75
}          	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset  	    0 0 0
Length      	0
Stiffness   	1000
Damping     	15
Restitution 	-0.75
}          	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset  	    0 0 0
Length      	0
Stiffness   	1000
Damping     	15
Restitution 	-0.75
}          	; End Spring


;====================
; Car Pin details
;====================

PIN 0 { 	    ; Start Pin
ModelNum    	-1
Offset  	    0 0 0
Length      	0
}          	; End Pin

PIN 1 { 	    ; Start Pin
ModelNum    	-1
Offset  	    0 0 0
Length      	0
}          	; End Pin

PIN 2 { 	    ; Start Pin
ModelNum    	-1
Offset  	    0 0 0
Length      	0
}          	; End Pin

PIN 3 { 	    ; Start Pin
ModelNum    	-1
Offset  	    0 0 0
Length      	0
}          	; End Pin


;====================
; Car axle details
;====================

AXLE 0 { 	; Start Axle
ModelNum    	-1
Offset  	0 0 0
Length      	0
}          	; End Axle

AXLE 1 { 	; Start Axle
ModelNum    	-1
Offset  	0 0 0
Length      	0
}          	; End Axle

AXLE 2 { 	; Start Axle
ModelNum    	-1
Offset  	0 0 0
Length      	0
}          	; End Axle

AXLE 3 { 	; Start Axle
ModelNum    	-1
Offset  	0 0 0
Length      	0
}          	; End Axle


;====================
; Car Spinner details
;====================

SPINNER { 	    ; Start spinner
ModelNum    	-1
Offset      	0 0 0
Axis        	0 0 1
AngVel      	0
}          	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL { 	; Start Aerial
SecModelNum 	17
TopModelNum 	18
Offset      	25 -10 -50
Direction   	0 -1 0
Length      	10
Stiffness   	2000
Damping     	5.5
}          	; End Aerial


;====================
; Car AI details
;====================

AI { 	; Start AI
UnderThresh 	530.960083
UnderRange  	1390.939941
UnderFront	 	2228.502197
UnderRear   	532.879944
UnderMax    	0.395497
OverThresh  	2521.723389
OverRange   	1399.063965
OverMax     	0.488563
OverAccThresh  	83.449997
OverAccRange   	2113.864502
PickupBias     	3276
BlockBias      	3276
OvertakeBias   	16383
Suspension     	0
Aggression     	0
}          	; End AI

}
