{

;============================================================
;============================================================
; JB System Proto
;============================================================
;============================================================
Name      	"Ultraglow JB"


;====================
; Model Filenames
;====================

MODEL 	0 	"cars\urutoraguroujebii\body.prm"
MODEL 	1 	"cars\urutoraguroujebii\wheelfl.prm"
MODEL 	2 	"cars\urutoraguroujebii\wheelfr.prm"
MODEL 	3 	"cars\urutoraguroujebii\wheelbl.prm"
MODEL 	4 	"cars\urutoraguroujebii\wheelbr.prm"
MODEL 	5 	"cars\urutoraguroujebii\axle.prm"
MODEL 	6 	"cars\urutoraguroujebii\boost.m"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"cars\urutoraguroujebii\sphere.prm"
MODEL 	16 	"NONE"
MODEL 	17 	"cars\misc\Aerial.m"
MODEL 	18 	"cars\misc\AerialT.m"
TPAGE 	"cars\urutoraguroujebii\car.bmp"
COLL 	"cars\urutoraguroujebii\hull.hul"
;)TSHADOW "cars\urutoraguroujebii\shadow.bmp"
;)TCARBOX "cars\urutoraguroujebii\carbox.bmp"
;)SHADOWTABLE -76 76 77 -77 -5
EnvRGB 	50 50 50

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   	TRUE
Selectable   	TRUE
Statistics    	TRUE 			; Can be included in statistics
Class      	1 			; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     	1 			; Obtain method
Rating     	4 			; Skill level (rookie, amateur, ...)
TopEnd     	3650 			; Actual top speed (mph) for frontend bars
Acc        	6			; Acceleration rating (empirical)
Weight     	2.000000 			; Scaled weight (for frontend bars)
Handling   	50.000000 			; Handling ability (empirical and totally subjective)
Trans      	0.000000 			; Transmission type (calculate in game anyway...)
MaxRevs    	0.500000 			; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate  	3.000000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			; 
EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value
TopSpeed   	70.000000 			; Car's theoretical top speed (not including friction...)
DownForceMod	3.000000 			; Down force modifier when car on floor
CoM        	0.000000 -15.000000 2.000000 		; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0.000000, 0.000000, 0.000000 		; Calculated in game
Mass       	2
Inertia    	1400.000000 0.000000 0.000000
           	0.000000 1700.000000 0.000000
           	0.000000 0.000000 850.000000
Gravity		2200 			; No longer used
Hardness   	0
Resistance 	0.000100 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	25.000000 			; Ang air resistnce scale when in air
Grip       	0.010000 			; Converts downforce to friction value
StaticFriction	0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	    1
Offset1  	-21.000000 10.000000 30.000000
Offset2  	1.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable   	TRUE
SteerRatio  	-0.4
EngineRatio 	15000
Radius      	11
Mass        	0.30
Gravity     	2200
MaxPos      	3
SkidWidth   	12
ToeIn       	0
AxleFriction    	0.02
Grip            	0.0075
StaticFriction  	3.2
KineticFriction 	3.1
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	    2
Offset1  	21.000000 10.000000 30.000000
Offset2  	-1.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable   	TRUE
SteerRatio  	-0.4
EngineRatio 	15000
Radius      	11
Mass        	0.30
Gravity     	2200
MaxPos      	3
SkidWidth   	12
ToeIn       	0
AxleFriction    	0.02
Grip            	0.0075
StaticFriction  	3.2
KineticFriction 	3.1
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	    3
Offset1  	-21.000000 10.000000 -47.000000
Offset2  	-1.500000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable   	FALSE
SteerRatio  	0.4
EngineRatio 	15000
Radius      	11
Mass        	0.10
Gravity     	2000
MaxPos      	3
SkidWidth   	12
ToeIn       	0
AxleFriction    	0.02
Grip            	0.0075
StaticFriction  	3.2
KineticFriction 	3.1
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	    4
Offset1  	21.000000 10.000000 -47.000000
Offset2  	    1.5 0 0
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable   	FALSE
SteerRatio  	0.4
EngineRatio 	15000
Radius      	11
Mass        	0.10
Gravity     	2000
MaxPos      	3
SkidWidth   	12
ToeIn       	0
AxleFriction    	0.02
Grip            	0.0075
StaticFriction  	3.2
KineticFriction 	3.1
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset  	    0 0 0
Length      	0
Stiffness   	600
Damping     	12
Restitution 	-0.75
}          	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset  	    0 0 0
Length      	0
Stiffness   	600
Damping     	12
Restitution 	-0.75
}          	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset  	    0 0 0
Length      	0
Stiffness   	500
Damping     	8
Restitution 	-0.75
}          	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset  	    0 0 0
Length      	0
Stiffness   	500
Damping     	8
Restitution 	-0.75
}          	; End Spring



;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	5
Offset      	0.000000 10.180000 30.000000
Length      	15.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	5
Offset      	0.000000 10.180000 30.000000
Length      	15.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	5
Offset      	0.000000 7.000000 -47.000000
Length      	15.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	5
Offset      	0.000000 7.000000 -47.000000
Length      	15.000000
}           	; End axle


;====================
; Car Spinner details
;====================

SPINNER { 	    ; Start spinner
ModelNum    	15
Offset      	0 15 -7
Axis        	0 1 0
AngVel      	7
}          	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL { 	; Start Aerial
SecModelNum 	6
TopModelNum 	6
Offset      	0 15 -46
Direction   	0 0 0
Length      	70
Stiffness   	2000
Damping     	10
}          	; End Aerial


;====================
; Car AI details
;====================

AI { 	; Start AI
UnderThresh 	3000
UnderRange  	2
UnderFront	0
UnderRear   	0
UnderMax    	-2.0
OverThresh  	3000.000000
OverRange   	2
OverMax     	2.0
OverAccThresh  	5000
OverAccRange   	0
PickupBias     	3276
BlockBias      	3276
OvertakeBias   	16383
Suspension     	0
Aggression     	0
}           	; End AI

}

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