{

;============================================================
;============================================================
; Bricky F1 Turbo
;============================================================
;============================================================
Name      	"Bricky F1 Turbo"


;====================
; Model Filenames
;====================

MODEL 	0 	"cars\brickyf1\brickyf1.prm"
MODEL 	1 	"cars\brickyf1\wheell.prm"
MODEL 	2 	"cars\brickyf1\wheelr.prm"
MODEL 	3 	"NONE"
MODEL 	4 	"NONE"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"NONE"
MODEL 	18 	"NONE"
TPAGE 	"cars\brickyf1\car.bmp"
;)TCARBOX 	"cars\brickyf1\carbox.bmp"
;)TSHADOW 	"cars\brickyf1\shadow.bmp"
;)SHADOWTABLE -88.392138 88.392138 87.736753 -87.736753 -11.638717
COLL 	"cars\brickyf1\hull.hul"
EnvRGB 	0 0 0

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   	TRUE
Selectable 	TRUE
;)CPUSelectable	TRUE
;)Statistics 	TRUE
Class      	1 			; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     	0 			; Obtain method
Rating     	4 			; Skill level (rookie, amateur, ...)
TopEnd     	3700.000000 			; Actual top speed (mph) for frontend bars
Acc        	9.000000 			; Acceleration rating (empirical)
Weight     	0.700000 			; Scaled weight (for frontend bars)
Trans      	2 			; Transmission type (0=4WD, 1=FWD, 2=RWD)
MaxRevs    	0.300000 			; Max Revs (for rev counter, deprecated...)

;====================
; Handling related stuff
;====================

SteerRate  	1.000000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value
TopSpeed   	63.000000 			; Car's theoretical top speed (not including friction...)
DownForceMod	2.000000 			; Down force modifier when car on floor
CoM        	0.000000 -5.000000 0.000000		; Centre of mass relative to model centre
Weapon     	0.000000 10.000000 0.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	-0.5, -6, 0 		; Calculated in game
Mass       	0.068000 
Inertia    	2.405400 0.000000 0.000000
           	0.000000 4.810800 0.000000
           	0.000000 0.000000 1.202700 
Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.0001000 			; Linear air esistance
AngRes     	0.0100000 
ResMod     	1.1000000 			; Ang air resistnce scale when in air
Grip       	0.010000 			; Converts downforce to friction value
StaticFriction 10.0800000
KineticFriction 10.0400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	7.500000 0.000000 12.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.300000
EngineRatio 	130.000000
Radius      	6.000000
Mass        	0.002591
Gravity     	0200.000000
MaxPos      	0.927273
SkidWidth   	3.000000
ToeIn       	0.000000
;)Camber    	0.000000
AxleFriction    	0.000028
Grip            	0.025000
StaticFriction  	1.800000
KineticFriction 	1.650000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	-7.500000 0.000000 12.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE 
IsTurnable  	TRUE
SteerRatio  	-0.300000
EngineRatio 	130.000000
Radius      	6.000000
Mass        	0.002591
Gravity     	0200.000000
MaxPos      	0.927273
SkidWidth   	3.000000
ToeIn       	0.000000
AxleFriction    	0.000028
Grip            	0.025000
StaticFriction  	1.800000
KineticFriction 	1.650000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	1
Offset1  	7.500000 0.000000 -12.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	FALSE
SteerRatio  	0.100000
EngineRatio 	130.000000 
Radius      	6.000000
Mass        	0.002591
Gravity     	0200.000000
MaxPos      	0.963636
SkidWidth   	3.000000
ToeIn       	0.000000
AxleFriction    	0.000072
Grip            	0.025000
StaticFriction  	1.900000
KineticFriction 	1.750000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	2
Offset1  	-7.500000 0.000000 -12.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE 
IsTurnable  	FALSE
SteerRatio  	0.100000
EngineRatio 	130.000000
Radius      	6.000000
Mass        	0.002591
Gravity     	0200.000000
MaxPos      	0.963636
SkidWidth   	3.000000
ToeIn       	0.000000
AxleFriction    	0.000072
Grip            	0.025000
Grip            	0.025000
StaticFriction  	1.900000
KineticFriction 	1.750000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	33.250000
Damping     	0.071250
Restitution 	-0.7
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	33.250000
Damping     	0.071250
Restitution 	-0.7
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	33.250000
Damping     	0.071250
Restitution 	-0.7
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	33.250000
Damping     	0.071250
Restitution 	-0.7
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	-1.350000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	-1.350000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	-1
Offset      	-4.000000 5.000000 44.000000
Length      	12.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	-1
Offset      	4.000000 5.000000 44.000000
Length      	12.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	-1
Offset      	-7.000000 2.000000 -25.000000
Length      	10.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	-1
Offset      	7.000000 2.000000 -25.000000
Length      	10.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Axis        	0.000000 1.000000 0.000000
AngVel      	0.000000
;)Type      	1 			; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4
;)Trans     	0.000000 3.000000 6.000000 		; Translation max
;)TransVel  	0.001000 			; Velocity factor
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	-1
TopModelNum 	-1
Offset      	0.000000 -15.000000 0.000000
Direction   	0.000000 -1.000000 0.000000
Length      	20.000000
Stiffness   	5000.000000
Damping     	8.000000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 	150.000000
UnderRange  	1500.000000
UnderFront  	450.000000
UnderRear   	335.000000
UnderMax    	0.950000
OverThresh  	2025.180054
OverRange   	1391.000000
OverMax     	1.000000
OverAccThresh  	423.429993
OverAccRange   	420.339996
PickupBias     	3276
BlockBias      	3276
OvertakeBias   	16383
Suspension     	0
Aggression     	0
}           	; End AI

}

