{

;============================================================
;============================================================
; Torwell
;============================================================
;============================================================
Name      	"Saff_irl 2"


;====================
; Models
;====================

MODEL 	0 	"cars\torwell\body.prm"
MODEL 	1 	"cars\torwell\wheelf.prm"
MODEL 	2 	"cars\torwell\wheelf.prm"
MODEL 	3 	"cars\torwell\wheelbl.prm"
MODEL 	4 	"cars\torwell\wheelbr.prm"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"cars\misc\Aerial.m"
MODEL 	18 	"cars\misc\AerialT.m"
TPAGE 	"cars\torwell\car.bmp"
COLL 	"cars\torwell\hull.hul"
;)SFXENGINE "cars\torwell\petrol.wav"
EnvRGB 	255 255 255

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   	TRUE
Selectable 	TRUE
;)Statistics 	TRUE
Class      	1
Obtain     	0
Rating     	4
TopEnd     	19000.00000
Acc        	1.000000
Weight     	3.333333
Handling   	50.000000
Trans      	1
MaxRevs    	0.500000

;====================
; Handling related stuff
;====================

SteerRate  	3.000000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value
TopSpeed   	99.999999 			; Car's theoretical top speed (not including friction...)
DownForceMod	2.000000 			; Down force modifier when car on floor
CoM        	0.000000 -18.500000 10.000000 		; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0, 2, 0 		; Calculated in game
Mass       	3.333333
Inertia    	1700.000000 0.000000 0.000000
           	0.000000 4000.000000 0.000000
           	0.000000 0.000000 1400.000000
Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.001000 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	55.000000 			; Ang air resistnce scale when in air
Grip       	0.005000 			; Converts downforce to friction value
StaticFriction 0.000000
KineticFriction 0.000000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	0.000000 7.500000 52.100000
Offset2  	-30.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.500000
EngineRatio 	123000.000000
Radius      	11.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	11.000000
ToeIn       	0.000000
AxleFriction    	0.111111
Grip            	0.042000
StaticFriction  	4.060000
KineticFriction 	4.600000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	0.000000 7.500000 32.000000
Offset2  	30.000000 0.000000 20.100000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.500000
EngineRatio 	123000.000000
Radius      	11.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	11.000000
ToeIn       	0.000000
AxleFriction    	0.111111
Grip            	0.042000
StaticFriction  	4.060000
KineticFriction 	4.600000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	3
Offset1  	-27.300000 4.000000 -55.500000
Offset2  	5.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	0.050000
EngineRatio 	123000.000000
Radius      	15.500000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	14.000000
ToeIn       	0.000000
AxleFriction    	0.111111
Grip            	0.042000
StaticFriction  	5.050000
KineticFriction 	5.500000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	4
Offset1  	27.300000 4.000000 -55.500000
Offset2  	-5.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	0.050000
EngineRatio 	123000.000000
Radius      	15.500000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	14.000000
ToeIn       	0.000000
AxleFriction    	0.111111
Grip            	0.042000
StaticFriction  	5.050000
KineticFriction 	5.500000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	2000.000000
Damping     	14.000000
Restitution 	-0.900000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	2000.000000
Damping     	14.000000
Restitution 	-0.900000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	2000.000000
Damping     	14.000000
Restitution 	-0.900000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	2000.000000
Damping     	14.000000
Restitution 	-0.900000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum    	-1
Offset      	0.000000 10.500000 -1.000000
Axis        	0.000000 0.000000 0.000000
AngVel      	0.000000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	-1
TopModelNum 	-1
Offset      	22.000000 3.000000 50.000000
Direction   	0.000000 -1.000000 0.000000
Length      	17.000000
Stiffness   	2000.000000
Damping     	5.500000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 5000.000000 ; switched off, it’s an easy runner
UnderRange 1 ; for simplicity
UnderFront 0 ; must be 0, otherwise vehicles don’t move
UnderRear 0 ; must be 0, otherwise vehicles don’t move
UnderMax 1.0 ; easy runner, no need for tuning
OverThresh 5000.000000 ; switched off, it’s an easy runner
OverRange 1 ; for simplicity
OverMax 2.0 ; easy runner, no need for tuning
OverAccThresh 5000 ; switched off for simpler tuning
OverAccRange 0 ; not used now, because OverAccThresh is switched off
}           	; End AI

;====================
; Camera
;====================

CAMATTACHED {		; Start Camera
HoodOffset 	-0.000000 -19.000000 2.000000
HoodLook   	0.000000
RearOffset 	-0.000000 -33.000000 -10.00000
RearLook   	0.000000
}            		; End Camera