{



;============================================================

;============================================================

; hornednympho

;============================================================

;============================================================

Name       	"Horned Nympho"





;====================

; Stuff mainly for frontend display and car selectability

;====================



BestTime   	true

Selectable 	true

;)CPUSelectable	false

;)Statistics 	true

Class      	2 			; Engine type (0=Elec, 1=Glow, 2=Other)

Obtain     	0 			; Obtain method

Rating     	4 			; Skill level (rookie, amateur, ...)

TopEnd     	9999.000000 		; Actual top speed (mph) for frontend bars

Acc        	1.000000 		; Acceleration rating (empirical)

Weight     	2.000000 		; Scaled weight (for frontend bars)

Trans      	2 			; Transmission type (0=4WD, 1=FWD, 2=RWD)

MaxRevs    	0.500000 		; Max Revs (for rev counter, deprecated...)



;====================

; Model Filenames

;====================



MODEL 	0 	"cars/hornednympho/body.prm"

MODEL 	1 	"cars/hornednympho/wheelfl.prm"

MODEL 	2 	"cars/hornednympho/wheelfr.prm"

MODEL 	3 	"cars/hornednympho/wheelboth.prm"

MODEL 	4 	"cars/hornednympho/wheelboth.prm"

MODEL 	5 	"cars/hornednympho/flames.prm"

MODEL 	6 	"NONE"

MODEL 	7 	"NONE"

MODEL 	8 	"NONE"

MODEL 	9 	"NONE"

MODEL 	10 	"NONE"

MODEL 	11 	"NONE"

MODEL 	12 	"NONE"

MODEL 	13 	"NONE"

MODEL 	14 	"NONE"

MODEL 	15 	"NONE"

MODEL 	16 	"NONE"

MODEL 	17 	"cars/misc/Aerial.m"

MODEL 	18 	"cars/misc/Aerialt.m"

COLL 		"cars/hornednympho/hull.hul"

TPAGE 		"cars/hornednympho/car.bmp"

;)TCARBOX  	"NONE" 			; Carbox texture

;)TSHADOW 	"cars/hornednympho/shadow.bmp"

;)SHADOWINDEX 	-1 			; Use a default shadow (0 to 27 or -1)

;)SHADOWTABLE 	-100.000000 100.000000 95.000000 -105.000000 10.600000 	; Left, right, front, back, height (relative to model center)

;)SFXENGINE 	"cars/hornednympho/wav.wav"

EnvRGB 		150 150 150



;====================

; Handling related stuff

;====================



SteerRate  	5.500000 			; Rate at which steer angle approaches value from input

SteerMod   	0.500000 			;

EngineRate 	5.500000 			; Rate at which Engine voltage approaches set value

TopSpeed   	125.000000 			; Car's theoretical top speed (not including friction...)

DownForceMod	2.000000 			; Down force modifier when car on floor

CoM        	0.000000 -15.500000 0.000000 	; Centre of mass relative to model centre

Weapon     	0.000000 -32.000000 64.000000 	; Weapon generation offset

;)Flippable	false 		; Rotor car effect

;)Flying   	false		; Flying like the UFO car

;)ClothFx  	false 		; Mystery car cloth effect



;====================

; Camera details

;====================



;)CAMATTACHED {	; Start Camera

;)HoodOffset   	0.000000 -20.000000 -155.000000 	; Offset from model center

;)HoodLook     	0.01500 			; Look angle (-0.25 to 0.25, 0.0 - straight ahead)

;)RearOffset   	-0.000000 -60.000000 240.000000

;)RearLook     	0.010000

;)UseDefault   	false 				; Use default offsets (computed in game)

;)}            	; End Camera



;====================

; Car Body details

;====================



BODY {		; Start Body

ModelNum   	0 			; Model Number in above list

Offset     	0.000000 0.000000 0.000000

Mass       	3.500000

Inertia    	6000.000000 0.000000 0.000000
           	0.000000 8000.000000 0.000000
           	0.000000 0.000000 4000.000000

Gravity     	2200			; No longer used

Hardness   	0.000000

Resistance 	0.000250 		; Linear air resistance

AngRes     	0.005000 		; Angular air resistance

ResMod     	5.000000 		; AngRes scale when in air

Grip       	0.010000 		; Converts downforce to friction value

StaticFriction 	0.800000

KineticFriction 0.400000

}     		; End Body



;====================

; Car Wheel details

;====================



WHEEL 0 { 	; Start Wheel

ModelNum 	1

Offset1  	-31.500000 5.000000 43.000000

Offset2  	0.000000 0.000000 0.000000

IsPresent   	true

IsPowered   	false

IsTurnable  	true

SteerRatio  	-0.400000

EngineRatio 	5000.000000

Radius      	14.000000

Mass        	0.150000

Gravity     	2200.000000

MaxPos      	2.500000

SkidWidth   	8.000000

ToeIn       	0.000000

;)Camber    	0.000000

AxleFriction    0.065000

Grip            0.065000

StaticFriction  6.500000

KineticFriction 6.500000

}          	; End Wheel



WHEEL 1 { 	; Start Wheel

ModelNum 	2

Offset1  	31.500000 5.000000 43.000000

Offset2  	0.000000 0.000000 0.000000

IsPresent   	true

IsPowered   	false

IsTurnable  	true

SteerRatio  	-0.400000

EngineRatio 	5000.000000

Radius      	14.000000

Mass        	0.150000

Gravity     	2200.000000

MaxPos      	2.500000

SkidWidth   	8.000000

ToeIn       	0.000000

;)Camber    	0.000000

AxleFriction    0.065000

Grip            0.065000

StaticFriction  6.500000

KineticFriction 6.500000

}          	; End Wheel



WHEEL 2 { 	; Start Wheel

ModelNum 	3

Offset1  	0.000000 0.000000 -27.500000

Offset2  	-29.000000 0.000000 0.000000

IsPresent   	true

IsPowered   	true

IsTurnable  	false

SteerRatio  	0.250000

EngineRatio 	100000.000000

Radius      	20.500000

Mass        	0.150000

Gravity     	2200.000000

MaxPos      	8.000000

SkidWidth   	16.000000

ToeIn       	0.000000

;)Camber    	0.000000

AxleFriction    0.070000

Grip            0.070000

StaticFriction  7.000000

KineticFriction 7.000000

}          	; End Wheel



WHEEL 3 { 	; Start Wheel

ModelNum 	4

Offset1  	0.000000 0.000000 -67.500000

Offset2  	29.000000 0.000000 0.000000

IsPresent   	true

IsPowered   	true

IsTurnable  	false

SteerRatio  	0.250000

EngineRatio 	100000.000000

Radius      	20.500000

Mass        	0.150000

Gravity     	2200.000000

MaxPos      	8.000000

SkidWidth   	16.000000

ToeIn       	0.000000

;)Camber    	0.000000

AxleFriction    0.070000

Grip            0.070000

StaticFriction  7.000000

KineticFriction 7.000000

}          	; End Wheel





;====================

; Car Spring details

;====================



SPRING 0 { 	; Start Spring

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

Stiffness   	1250.000000

Damping     	12.500000

Restitution 	-0.750000

}           	; End Spring



SPRING 1 { 	; Start Spring

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

Stiffness   	1250.000000

Damping     	12.500000

Restitution 	-0.750000

}           	; End Spring



SPRING 2 { 	; Start Spring

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

Stiffness   	800.000000

Damping     	8.000000

Restitution 	-0.800000

}           	; End Spring



SPRING 3 { 	; Start Spring

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

Stiffness   	800.000000

Damping     	8.000000

Restitution 	-0.800000

}           	; End Spring





;====================

; Car Pin details

;====================



PIN 0 {    	; Start Pin

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End Pin



PIN 1 {    	; Start Pin

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End Pin



PIN 2 {    	; Start Pin

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End Pin



PIN 3 {    	; Start Pin

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End Pin





;====================

; Car axle details

;====================



AXLE 0 {   	; Start Axle

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End axle



AXLE 1 {   	; Start Axle

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End axle



AXLE 2 {   	; Start Axle

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End axle



AXLE 3 {   	; Start Axle

ModelNum    	-1

Offset      	0.000000 0.000000 0.000000

Length      	0.000000

}           	; End axle





;====================

; Car spinner details

;====================



SPINNER {   	; Start spinner

ModelNum    	5

Offset      	0.000000 60.000000 -40.000000

Axis        	0.000000 0.000000 0.000000

AngVel      	0.000000

;)Type      	4 				; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4

;)Trans     	0.000000 -58.000000 -45.000000 	; Translation max

;)TransVel  	0.000175 			; Velocity factor

}           	; End Spinner





;====================

; Car Aerial details

;====================



AERIAL {    	; Start Aerial

SecModelNum 	17

TopModelNum 	18

Offset      	0.000000 -15.000000 10.000000

Direction   	0.000000 -1.000000 0.000000
Length      	20.000000
Stiffness   	4000.000000
Damping     	20.000000

}           	; End Aerial

