{

;============================================================
;============================================================
; Toyeca
;============================================================
;============================================================
Name      	"Sombreracer"


;====================
; Model Filenames
;====================

MODEL 	0 	"cars\sombreracer\body.prm"
MODEL 	1 	"cars\sombreracer\wheell.prm"
MODEL 	2 	"cars\sombreracer\wheelr.prm"
MODEL 	3 	"cars\sombreracer\wheell.prm"
MODEL 	4 	"cars\sombreracer\wheelr.prm"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"cars\sombreracer\head.prm"
MODEL 	16 	"NONE"
MODEL 	17 	"cars\misc\Aerial.m"
MODEL 	18 	"cars\misc\AerialT.m"
TPAGE 	"cars\sombreracer\car.bmp"
COLL 	"cars\sombreracer\hull.hul"
;)SFXENGINE 	"cars\sombreracer\eeeee.mp3"
;)TCARBOX 	"cars\sombreracer\carbox.bmp"
EnvRGB 	10 10 10

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   	TRUE
Selectable 	TRUE
;)Statistics            TRUE
Class      	1 			; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     	3 			; Obtain method
Rating     	4 			; Skill level (rookie, amateur, ...)
TopEnd     	3588.703613 			; Actual top speed (mph) for frontend bars
Acc        	5.610293 			; Acceleration rating (empirical)
Weight     	2.000000 			; Scaled weight (for frontend bars)
Handling   	50.000000 			; Handling ability (empirical and totally subjective)
Trans      	0 			; Transmission type (calculate in game anyway...)
MaxRevs    	0.500000 			; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate  	1.500000 			
SteerMod   	69.000000 			
EngineRate 	100.000000 			
TopSpeed   	80.000000 			
DownForceMod	4.000000 			
CoM        	0.000000 0.000000 3.000000 	
Weapon     	0.000000 -32.000000 64.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0, -5, 0 		; Calculated in game
Mass       	6.500000
Inertia    	5470.000000 0.000000 0.000000
           	0.000000 5810.000000 0.000000
           	0.000000 0.000000 1230.000000


Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.001000 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	25.000000 			; Ang air resistnce scale when in air
Grip       	0.000000 			; Converts downforce to friction value
StaticFriction 0.000000
KineticFriction 0.000000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	-20.400000 -10.120000 34.440000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.550000
EngineRatio 	125000.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	10.000000
ToeIn       	0.000000
AxleFriction    	0.100000
Grip            	0.030000
StaticFriction  	3.950000
KineticFriction 	4.300000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	20.400000 -10.120000 34.440000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.550000
EngineRatio 	125000.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	10.000000
ToeIn       	0.000000
AxleFriction    	0.100000
Grip            	0.030000
StaticFriction  	3.950000
KineticFriction 	4.300000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	3
Offset1  	-20.400000 -10.120000 -30.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	FALSE
IsTurnable  	TRUE
SteerRatio  	0.150000
EngineRatio 	125000.000000
Radius      	12.000000
Mass        	0.200000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	10.000000
ToeIn       	0.000000
AxleFriction    	0.100000
Grip            	0.035000
StaticFriction  	4.050000
KineticFriction 	4.500000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	4
Offset1  	20.400000 -10.120000 -30.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	FALSE
IsTurnable  	TRUE
SteerRatio  	0.150000
EngineRatio 	125000.000000
Radius      	12.000000
Mass        	0.200000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	10.000000
ToeIn       	0.000000
AxleFriction    	0.100000
Grip            	0.035000
StaticFriction  	4.050000
KineticFriction 	4.500000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	1000.000000
Damping     	15.000000
Restitution 	-0.750000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	1000.000000
Damping     	15.000000
Restitution 	-0.750000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	1000.000000
Damping     	15.000000
Restitution 	-0.750000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	1000.000000
Damping     	15.000000
Restitution 	-0.750000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle


SPINNER {   	; Start spinner

ModelNum    	15
Offset      	0.000000 -5.000000 0.000000
Axis        	0.000000 1.000000 0.000000
AngVel      	1.000000
;)Type		2
;)Trans		10.0 10.0 10.0
;)TransVel	1.0
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	-1
TopModelNum 	-1
Offset      	0.000000 0.000000 0.000000
Direction   	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	0.000000
Damping     	0.000000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 	530.960083
UnderRange  	1390.939941
UnderFront	 	2228.502197
UnderRear   	532.879944
UnderMax    	0.395497
OverThresh  	2521.723389
OverRange   	1399.063965
OverMax     	0.488563
OverAccThresh  	83.449997
OverAccRange   	2113.864502
PickupBias     	3276
BlockBias      	3276
OvertakeBias   	16383
Suspension     	0
Aggression     	0
}           	; End AI

}

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