{

;============================================================
;============================================================
; nissan fairlady
;============================================================
;============================================================
Name      	"Auto 98"


;====================
; Model Filenames
;====================

MODEL 	0 	"cars\auto 98\body.prm"
MODEL 	1 	"cars\auto 98\wheel-l.prm"
MODEL 	2 	"cars\auto 98\wheel-r.prm"
MODEL 	3 	"NONE"
MODEL 	4 	"NONE"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"cars\misc\Aerial.m"
MODEL 	18 	"cars\misc\AerialT.m"
TPAGE 	"cars\auto 98\car2.bmp"
COLL 	"cars\auto 98\hull.hul"
;)TSHADOW 	"cars/auto 98/shadow.bmp"
;)SHADOWINDEX 	-1
;)SHADOWTABLE -84.5543 84.5543 83.4985 -83.4985 -0.0623 	; Left, right, front, back, height (relative to model center)
EnvRGB 	200 200 200

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   	TRUE
Selectable 	TRUE
Class      	0 			; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     	0 			; Obtain method
Rating     	4 			; Skill level (rookie, amateur, ...)
TopEnd     	3588.703613 			; Actual top speed (mph) for frontend bars
Acc        	5.610293 			; Acceleration rating (empirical)
Weight     	2.300000 			; Scaled weight (for frontend bars)
Handling   	50.000000 			; Handling ability (empirical and totally subjective)
Trans      	0 			; Transmission type (calculate in game anyway...)
MaxRevs    	0.500000 			; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate  	2.9500000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	4.2500000 			; Rate at which Engine voltage approaches set value
TopSpeed   	42.000000 			; Car's theoretical top speed (not including friction...)
DownForceMod	2.500000 			; Down force modifier when car on floor
CoM        	0 1.0 1.2 		; Centre of mass relative to model centre
Weapon     	0 -0.2 80		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0, 0, 0 		; Calculated in game
Mass       	2.300000
Inertia    	4525 0.000000 0.000000
           	0.000000 2770 0.000000
           	0.000000 0.000000 840
Gravity		2200 			; No longer used
Hardness   	0.0000
Resistance 	0.001000 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	25.000000 			; Ang air resistnce scale when in air
Grip       	0.010000 			; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	-26.2322 1.9176 36.4834
Offset2  	0 0 0
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.250000
EngineRatio 	20000.000000
Radius      	9.8
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	10.3
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.018000
StaticFriction  	1.900000
KineticFriction 	1.850000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	26.2322 1.9176 36.4834
Offset2  	0 0 0
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.250000
EngineRatio 	20000.000000
Radius      	9.8
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	10.3
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.018000
StaticFriction  	1.900000
KineticFriction 	1.850000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	1
Offset1  	-26.2322 -0.4 -34.270
Offset2  	0 0 0
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	FALSE
SteerRatio  	1.000000
EngineRatio 	20000.000000
Radius      	9.8
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.6
SkidWidth   	10.3
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.018000
StaticFriction  	1.880000
KineticFriction 	1.850000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	2
Offset1  	26.2322 -0.4 -34.270
Offset2  	0 0 0
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	FALSE
SteerRatio  	1.000000
EngineRatio 	20000.000000
Radius      	9.8
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.6
SkidWidth   	10.3
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.018000
StaticFriction  	1.880000
KineticFriction 	1.850000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0 0 0
Length      	0
Stiffness   	350
Damping     	10
Restitution 	-0.85
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0 0 0
Length      	0
Stiffness   	350
Damping     	10
Restitution 	-0.85
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0 0 0
Length      	0
Stiffness   	800
Damping     	20
Restitution 	-0.8
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0 0 0
Length      	0
Stiffness   	800
Damping     	20
Restitution 	-0.8
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Axis        	0.000000 1.000000 0.000000
AngVel      	0.000000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	17
TopModelNum 	18
Offset      	18.5 -20 -56
Direction   	0.000000 -2.000000 0.000000
Length      	20
Stiffness   	1800
Damping     	5.300
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 	530.960083
UnderRange  	1390.939941
UnderFront	 	2228.502197
UnderRear   	532.879944
UnderMax    	0.395497
OverThresh  	2521.723389
OverRange   	1399.063965
OverMax     	0.488563
OverAccThresh  	83.449997
OverAccRange   	2113.864502
PickupBias     	3276
BlockBias      	3276
OvertakeBias   	16383
Suspension     	0
Aggression     	0
}           	; End AI

}

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