{

;============================================================
;============================================================
; SDN-04 (Parameters from Yamaha YZR500)
;============================================================
;============================================================
Name      	"Yusei-Go"


;====================
; Model Filenames
;====================

MODEL 	0 	"cars\SDN-04\body.prm"
MODEL 	1 	"cars\SDN-04\wheel.prm"
MODEL 	2 	"cars\SDN-04\spinner.prm"
MODEL 	3 	"NONE"
MODEL 	4 	"NONE"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"cars\misc\Aerial.m"
MODEL 	18 	"cars\misc\AerialT.m"
TPAGE 		"cars\SDN-04\Texture.bmp"
;)TCARBOX	"cars\SDN-04\carbox.bmp"
;)TSHADOW 	"cars\SDN-04\shadow.bmp"
;)SHADOWTABLE -72.0763 72.0763 69.1674 -69.1674 -22.9610
COLL 		"cars\SDN-04\hull.hul"
EnvRGB 		200 200 200

;====================
; Stuff mainly for frontend display and car selectability
;====================


BestTime        TRUE                           
Selectable      TRUE
Statistics	TRUE
Class           0                               ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain          0                               ; Obtain method
Rating          4                               ; Skill level (rookie, amateur, ...)
TopEnd     	4578.7752949 			; Actual top speed (mph) for frontend bars
Acc             2.447984                       ; Acceleration rating (empirical)
Weight          2.200000                        ; Scaled weight (for frontend bars)
Handling        50.000000                       ; Handling ability (empirical and totally subjective)
Trans           1                               ; Transmission type (calculate in game anyway...)
MaxRevs    	0.500000 			; Max Revs (for rev counter)

;====================
; Handling related stuff
; Edited by Citywalker
; Learned from Volty (Bimota Tesi)
;====================

SteerRate  	4.5000000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	3.500000 			; Rate at which Engine voltage approaches set value
TopSpeed        52.000000                       ; Car's theoretical top speed (not including friction...)
DownForceMod	2.000000 			; Down force modifier when car on floor
CoM        	0.000000 -30.000000 -7.000000     ; Centre of mass relative to model centre
Weapon     	0.000000 -36.000000 150.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0, 0, 0 		; Calculated in game
Mass            2.200000
Inertia         525.000000 0.000000 0.000000
                0.000000 2200.000000 0.000000
                0.000000 0.000000 1355.000000
Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.000100 			; Linear air esistance
AngRes     	0.120000 			; Angular air resistance
ResMod     	0.100000 			; Ang air resistnce scale when in air
Grip            0.015000                        ; Converts downforce to friction value
StaticFriction  0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum        1
Offset1         0.00000 12.500000 50.435300
Offset2         0.000000 0.000000 0.000000
IsPresent       TRUE
IsPowered       TRUE
IsTurnable      TRUE
SteerRatio  	-0.250000
EngineRatio 	60000.000000
Radius          12.5308000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	3.686000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.020000
StaticFriction  1.900000
KineticFriction 2.850000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum        -1
Offset1         0.00000 12.500000 50.435300
Offset2         0.000000 0.000000 0.000000
IsPresent       FALSE
IsPowered       TRUE
IsTurnable      TRUE
SteerRatio  	-0.350000
EngineRatio 	60000.000000
Radius          12.5308000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	3.686000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.040000
StaticFriction  1.900000
KineticFriction 2.850000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum        1
Offset1         0.00000 12.500000 -38.617600
Offset2         0.000000 0.000000 0.000000
IsPresent       TRUE
IsPowered       TRUE
IsTurnable      FALSE
SteerRatio  	1.000000
EngineRatio 	100000.000000
Radius          12.5308000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	3.686000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.025000
StaticFriction  1.880000
KineticFriction 3.050000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum        -1
Offset1         0.00000 12.500000 -38.617600
Offset2         0.000000 0.000000 0.000000
IsPresent       FALSE
IsPowered       TRUE
IsTurnable      FALSE
SteerRatio  	1.000000
EngineRatio 	100000.000000
Radius          12.5308000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	3.686000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.045000
StaticFriction  1.880000
KineticFriction 3.050000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum        -1
Offset          0.000000 0.000000 0.000000
Length          0.000000
Stiffness       1000.000000
Damping         15.000000
Restitution     -0.750000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum        -1
Offset          0.000000 0.000000 0.000000
Length          0.000000
Stiffness       1000.000000
Damping         15.000000
Restitution     -0.750000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum        -1
Offset          0.000000 0.000000 0.000000
Length          0.000000
Stiffness       1000.000000
Damping         15.000000
Restitution     -0.750000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum        -1
Offset          0.000000 0.000000 0.000000
Length          0.000000
Stiffness       1000.000000
Damping         15.000000
Restitution     -0.750000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum        -1
Offset          0.000000 0.000000 0.000000
Length          0.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum        -1
Offset          0.000000 0.000000 0.000000
Length          0.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum        -1
Offset          0.000000 0.000000 0.000000
Length          0.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum        -1
Offset          0.000000 0.000000 0.000000
Length          0.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
;)Type 	 	2
ModelNum        2
Offset          0.000000 9.843100 36.723200
Axis            0.000000 1.000000 0.000000
AngVel          1.000000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum     -1
TopModelNum     -1
Offset          -17.000000 -22.000000 -45.000000
Direction       0.000000 1.000000 0.000000
Length          0.000000
Stiffness       2000.000000
Damping         5.500000
}           	; End Aerial


;====================
; Car AI details
; Edited a bit by Citywalker
;====================

AI {        	 ;Start AI
UnderThresh 	530.960083
UnderRange  	1390.939941
UnderFront	 	2228.502197
UnderRear   	532.879944
UnderMax    	0.95 ; 0.395497
OverThresh  	2521.723389
OverRange   	1399.063965
OverMax     	0.488563
OverAccThresh  	83.449997
OverAccRange   	2113.864502
PickupBias     	3276
BlockBias      	3276
OvertakeBias   	16383
Suspension     	0
Aggression     	0
}           	; End AI

;====================
; Camera
;====================
CAMATTACHED { ; Start Camera
HoodOffset 0.00 -24.00 -26.00
HoodLook 0.025
RearOffset 0.00 83.00 12.50
RearLook 0.025
} ; End Camera

}

C1FC6B7E
