{

;============================================================
;============================================================
; Literally my DOD Compressor 280 on my desk lol
;============================================================
;============================================================
Name            "DAV Compressor 609"


;====================
; Model Filenames
;====================

MODEL    0      "cars\davcompressor\pedal.prm"
MODEL    1      "cars\davcompressor\wheelfl.prm"
MODEL    2      "cars\davcompressor\wheelfr.prm"
MODEL    3      "cars\davcompressor\wheelbl.prm"
MODEL    4      "cars\davcompressor\wheelbr.prm"
MODEL    5      "cars\davcompressor\spring.prm"
MODEL    6      "NONE"
MODEL    7      "NONE"
MODEL    8      "NONE"
MODEL    9      "cars\davcompressor\axle.prm"
MODEL    10     "NONE"
MODEL    11     "NONE"
MODEL    12     "NONE"
MODEL    13     "NONE"
MODEL    14     "NONE"
MODEL    15     "NONE"
MODEL    16     "NONE"
MODEL    17     "cars\misc\Aerial.m"
MODEL    18     "cars\misc\AerialT.m"
TPAGE   "cars\davcompressor\pedal.bmp"
COLL 	"cars\davcompressor\hull.hul"
EnvRGB  200 200 200

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime        TRUE                           
Selectable      TRUE
;)CPUSelectable	TRUE
;)Statistics 	TRUE
Class           0                               ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain          0                               ; Obtain method
Rating          4                               ; Skill level (rookie, amateur, ...)
TopEnd     	2798.313965 			; Actual top speed (mph) for frontend bars
Acc             9.937000                        ; Acceleration rating (empirical)
Weight          2.500000                        ; Scaled weight (for frontend bars)
Handling        50.000000                       ; Handling ability (empirical and totally subjective)
Trans           0                               ; Transmission type (calculate in game anyway...)
MaxRevs    	0.500000 			; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate  	2.500000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value
TopSpeed        42.000000                       ; Car's theoretical top speed (not including friction...)
DownForceMod	2.000000 			; Down force modifier when car on floor
CoM             0.000000 -4.000000 -3.000000    ; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum        0                               ; Model Number in above list
Offset          0, -15, -5                        ; Calculated in game
Mass            2.500000
Inertia         3300.000000 0.000000 0.000000
                0.000000 3900.000000 0.000000
                0.000000 0.000000 1400.000000
Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.001000 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	25.000000 			; Ang air resistnce scale when in air
Grip            0.010000                        ; Converts downforce to friction value
StaticFriction  0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum        1
Offset1         -48.000000 0.000000 37.000000
Offset2         -9.000000 0.000000 0.000000
IsPresent       TRUE
IsPowered       TRUE
IsTurnable      TRUE
SteerRatio  	-0.450000
EngineRatio 	50000.000000
Radius          20.000000
Mass        	0.400000
Gravity     	2200.000000
MaxPos      	15.000000
SkidWidth   	20.000000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.03000
StaticFriction  1.800000
KineticFriction 1.750000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum        2
Offset1         48.000000 0.000000 37.000000
Offset2         9.000000 0.000000 0.000000
IsPresent       TRUE
IsPowered       TRUE
IsTurnable      TRUE
SteerRatio  	-0.450000
EngineRatio 	50000.000000
Radius          20.000000
Mass        	0.400000
Gravity     	2200.000000
MaxPos      	15.000000
SkidWidth   	20.000000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.03000
StaticFriction  1.800000
KineticFriction 1.750000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum        3
Offset1         -48.500000 0.000000 -47.000000
Offset2         -9.000000 0.000000 0.000000
IsPresent       TRUE
IsPowered       TRUE
IsTurnable      FALSE
SteerRatio  	0.100000
EngineRatio 	50000.000000
Radius          20.000000
Mass        	0.400000
Gravity     	2200.000000
MaxPos      	15.000000
SkidWidth   	20.000000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.03000
StaticFriction  1.900000
KineticFriction 1.850000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum        4
Offset1         48.500000 0.000000 -47.000000
Offset2         9.000000 0.000000 0.000000
IsPresent       TRUE
IsPowered       TRUE
IsTurnable      FALSE
SteerRatio  	0.100000
EngineRatio 	50000.000000
Radius          20.000000
Mass        	0.400000
Gravity     	2200.000000
MaxPos      	15.000000
SkidWidth   	20.000000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.03000
StaticFriction  1.900000
KineticFriction 1.850000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum        5
Offset          -13.000000 -16.000000 34.000000
Length          6.700000
Stiffness       700.000000
Damping         10.000000
Restitution     -0.950000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum        5
Offset          13.000000 -16.000000 34.000000
Length          6.700000
Stiffness       700.000000
Damping         10.000000
Restitution     -0.950000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum        5
Offset          -12.000000 -28.000000 -44.000000
Length          6.700000
Stiffness       700.000000
Damping         10.000000
Restitution     -0.950000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum        5
Offset          12.000000 -28.000000 -44.000000
Length          6.700000
Stiffness       700.000000
Damping         10.000000
Restitution     -0.950000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum        9
Offset          -7.000000 -2.000000 35.000000
Length          12.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum        9
Offset          7.000000 -2.000000 35.000000
Length          12.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum        9
Offset          -7.000000 -4.000000 -47.000000
Length          12.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum        9
Offset          7.000000 -4.000000 -47.000000
Length          12.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum        -1
Offset          0.000000 15.000000 0.000000
Axis            0.000000 1.000000 0.000000
AngVel          0.000000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum     17
TopModelNum     18
Offset          -20.000000 -30.000000 -15.000000
Direction       0.0000 -0.900000 0.00000
Length          20.000000
Stiffness       2000.000000
Damping         5.500000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 	644.596680
UnderRange  	1500.000000
UnderFront	 	724.559998
UnderRear   	335.000000
UnderMax    	0.950000
OverThresh  	1010.361633
OverRange   	1391.000000
OverMax     	0.545923
OverAccThresh  	10.000000
OverAccRange   	569.190002
PickupBias     	29490
BlockBias      	16383
OvertakeBias   	3276
Suspension     	29490
Aggression     	0
}           	; End AI

}

661A3CB6
