{

;============================================================
;============================================================
; Berserk Mini 4WD
;============================================================
;============================================================
Name      	"Gun Bluster XTO"


;====================
; Model Filenames
;====================

MODEL 	0 	"cars\ganburastaekusutio\fullbodymapped.prm"
MODEL 	1 	"cars\ganburastaekusutio\wheel.prm"
MODEL 	2 	"cars\ganburastaekusutio\axle.prm"
MODEL 	3 	"cars\ganburastaekusutio\shield.prm"
MODEL 	4 	"NONE"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"cars\misc\Aerial.m"
MODEL 	18 	"cars\misc\AerialT.m"
TPAGE 	"cars\ganburastaekusutio\car.bmp"
COLL 	"cars\ganburastaekusutio\hull.hul"
;)TCARBOX "NONE"
;)TSHADOW "cars\ganburastaekusutio\shadow.bmp"
;)SHADOWTABLE -37 37 39 -35 -0.0
EnvRGB 	50 50 50

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   	TRUE
Selectable 	TRUE
Statistics    	FALSE			; Can be included in statistics
Class      	0 			; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     	0 			; Obtain method
Rating     	4 			; Skill level (rookie, amateur, ...)
TopEnd     	3440			; Actual top speed (mph) for frontend bars
Acc        	8 			; Acceleration rating (empirical)
Weight     	1.500000 			; Scaled weight (for frontend bars)
Handling   	50.000000 			; Handling ability (empirical and totally subjective)
Trans      	0 			; Transmission type (calculate in game anyway...)
MaxRevs    	0.500000 			; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate  	4.000000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value
TopSpeed   	60.000000 			; Car's theoretical top speed (not including friction...)
DownForceMod	4.000000 			; Down force modifier when car on floor
CoM        	0.000000 -5.000000 2.000000 		; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0, 0, 0 		; Calculated in game
Mass       	1.500000
Inertia    	1000.000000 0.000000 0.000000
           	0.000000 3000.000000 0.000000
           	0.000000 0.000000 200.000000
Gravity		2200 			; No longer used
Hardness   	0.001000
Resistance 	0.000935 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	50.000000 			; Ang air resistnce scale when in air
Grip       	0.010000 			; Converts downforce to friction value
StaticFriction 5.800000
KineticFriction 5.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	-10.000000 4.000000 14.500000
Offset2  	-5.000000 0.000000 2.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.20000
EngineRatio 	15000.000000
Radius      	5.000000
Mass        	0.550000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	5.000000
ToeIn       	0.000000
AxleFriction    	0.030000
Grip            	0.085000
StaticFriction  	3.900000
KineticFriction 	3.80
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	1
Offset1  	10.000000 4.000000 14.500000
Offset2  	5.000000 0.000000 2.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.20000
EngineRatio 	15000.000000
Radius      	5.000000
Mass        	0.550000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	5.000000
ToeIn       	0.000000
AxleFriction    	0.030000
Grip            	0.085000
StaticFriction  	3.900000
KineticFriction 	3.80
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	1
Offset1  	-10.000000 4.000000 -15.000000
Offset2  	-5.000000 0.000000 -2.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	FALSE
SteerRatio  	0.100000
EngineRatio 	15000.000000
Radius      	5.000000
Mass        	0.550000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	5.000000
ToeIn       	0.000000
AxleFriction    	0.030000
Grip            	0.085000
StaticFriction  	5.200000
KineticFriction 	5.10
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	1
Offset1  	10.000000 4.000000 -15.000000
Offset2  	5.000000 0.000000 -2.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	FALSE
SteerRatio  	0.100000
EngineRatio 	15000.000000
Radius      	5.000000
Mass        	0.550000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	5.000000
ToeIn       	0.000000
AxleFriction    	0.030000
Grip            	0.085000
StaticFriction  	5.200000
KineticFriction 	5.10
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	600.000000
Damping     	10.000000
Restitution 	-0.500000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	600.000000
Damping     	10.000000
Restitution 	-0.500000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	600.000000
Damping     	10.000000
Restitution 	-0.500000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	600.000000
Damping     	10.000000
Restitution 	-0.500000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	2
Offset      	0.000000 2.50000 14.500000
Length      	5.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	2
Offset      	0.000000 2.500000 14.500000
Length      	5.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	2
Offset      	0.000000 2.50000 -15.000000
Length      	5.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	2
Offset      	0.000000 2.50000 -15.000000
Length      	5.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum    	3
Offset      	0.000000 15.000000 1.000000
Axis        	-1.000000 0.000000 0.000000
AngVel      	1.000000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	-1
TopModelNum 	-1
Offset      	18.000000 -28.000000 -19.700000
Direction   	0.000000 -1.000000 0.000000
Length      	17.000000
Stiffness   	800.000000
Damping     	3.000000
}           	; End Aerial


;====================
; Car AI details
;====================

AI { 	; Start AI
UnderThresh 	8000
UnderRange  	1
UnderFront	10
UnderRear   	10
UnderMax    	1.0
OverThresh  	8000.000000
OverRange   	1
OverMax     	-1.0
OverAccThresh  	5000
OverAccRange   	0
PickupBias     	3276
BlockBias      	3276
OvertakeBias   	16383
Suspension     	0
Aggression     	0
}           	; End AI

}

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