{

;============================================================
;============================================================
; Balkan Kolva
;============================================================
;============================================================
Name      	"Destroyer of Worlds"


;====================
; Models
;====================

MODEL 	0 	"cars\destroyerofworlds\destroyer.prm"
MODEL 	1 	"cars\destroyerofworlds\wheel-l.prm"
MODEL 	2 	"cars\destroyerofworlds\wheel-r.prm"
MODEL 	3 	"NONE"
MODEL 	4 	"NONE"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"NONE"
MODEL 	18 	"NONE"
TPAGE 	"cars\destroyerofworlds\car.bmp"
COLL 	"cars\destroyerofworlds\hull.hul"
EnvRGB 	0 0 0 

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   	TRUE
Selectable 	TRUE
;)Statistics 	TRUE
;)CPUSelectable 	FALSE
Class      		1
Obtain     	0
Rating     	4
TopEnd     	9999.999999
Acc        		9999.999999
Weight     	9999.999999
Handling   	50.000000
Trans      		0
MaxRevs    	0.500000

;====================
; Handling related stuff
;====================

SteerRate  	3.000000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value
TopSpeed   	69.999999			; Car's theoretical top speed (not including friction...)
DownForceMod	2.000000 			; Down force modifier when car on floor
CoM        	0.000000 -197.000000 27.000000 		; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0, 2, 0 		; Calculated in game
Mass       	9.0000000
Inertia     3275.000000 0.000000 0.000000
           	0.000000 6100.000000 0.000000
           	0.000000 0.000000 11100.000000
Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.001000 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	100.000000 			; Ang air resistnce scale when in air
Grip       	0.010000 			; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	-45.500000 195.000000 99.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.500000
EngineRatio 	160000.000000
Radius      	24.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	25.000000
SkidWidth   	19.000000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.013000
StaticFriction  	3.550000
KineticFriction 	3.500000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	45.500000 195.000000 99.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.500000
EngineRatio 	160000.000000
Radius      	24.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	25.000000
SkidWidth   	19.000000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.013000
StaticFriction  	3.550000
KineticFriction 	3.500000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	1
Offset1  	-45.500000 195.000000 -105.500000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	FALSE
SteerRatio  	1.000000
EngineRatio 	160000.000000
Radius      	24.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	25.000000
SkidWidth   	19.000000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.013000
StaticFriction  	3.560000
KineticFriction 	3.510000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	2
Offset1  	45.500000 195.000000 -105.500000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	FALSE
SteerRatio  	1.000000
EngineRatio 	160000.000000
Radius      	24.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	25.000000
SkidWidth   	19.000000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.013000
StaticFriction  	3.560000
KineticFriction 	3.510000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	300.000000
Damping     	5.000000
Restitution 	-0.950000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	300.000000
Damping     	5.000000
Restitution 	-0.950000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	300.000000
Damping     	5.000000
Restitution 	-0.950000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	300.000000
Damping     	5.000000
Restitution 	-0.950000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum    	-1
Offset      	0.000000 0.00000 0.000000
Axis        	1.000000 0.000000 0.000000
AngVel      	20.000000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	-1
TopModelNum 	-1
Offset      	22.000000 3.000000 50.000000
Direction   	0.000000 -1.000000 0.000000
Length      	3.000000
Stiffness   	20.000000
Damping     	0.500000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 5000.000000 ; switched off, it’s an easy runner
UnderRange 1 ; for simplicity
UnderFront 0 ; must be 0, otherwise vehicles don’t move
UnderRear 0 ; must be 0, otherwise vehicles don’t move
UnderMax 1.0 ; easy runner, no need for tuning
OverThresh 5000.000000 ; switched off, it’s an easy runner
OverRange 1 ; for simplicity
OverMax 2.0 ; easy runner, no need for tuning
OverAccThresh 5000 ; switched off for simpler tuning
OverAccRange 0 ; not used now, because OverAccThresh is switched off
}           	; End AI

;====================
; Camera
;====================

CAMATTACHED {		; Start Camera
HoodOffset 	-0.000000 0.000000 -800.000000
HoodLook   	0.000000
RearOffset 	-0.000000 -33.000000 -10.00000
RearLook   	0.000000
}            		; End Camera