{

;============================================================
;============================================================
; Christmas Championship 2020
;============================================================
;============================================================
Name            "Snowball"


;====================
; Model Filenames
;====================

MODEL    0      "cars\cc9ball\body.prm"
MODEL    1      "cars\cc9ball\wheelll.prm"
MODEL    2      "cars\cc9ball\wheelrr.prm"
MODEL    3      "none"
MODEL    4      "none"
MODEL    5      "none"
MODEL    6      "NONE"
MODEL    7      "NONE"
MODEL    8      "NONE"
MODEL    9      "NONE"
MODEL    10     "NONE"
MODEL    11     "NONE"
MODEL    12     "NONE"
MODEL    13     "NONE"
MODEL    14     "NONE"
MODEL    15     "NONE"
MODEL    16     "NONE"
MODEL    17     "cars\misc\Aerial.m"
MODEL    18     "cars\misc\Aerialt.m"
TPAGE   "cars\cc9ball\car.bmp"
COLL 	"cars\cc9ball\hull.hul"
;)TCARBOX 	"cars/cc9ball/carbox.bmp" 			
;)TSHADOW 	"cars/cc9ball/shadow.bmp" 			
;)SHADOWINDEX 	-1 							
;)SHADOWTABLE 	-53.9 53.9 53.2 -57.2 -10.1
EnvRGB  200 200 200

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime        TRUE                           
Selectable      TRUE
;)Statistics	TRUE
Class           0                   ; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain          0                   ; Obtain method
Rating          4                   ; Skill level (rookie, amateur, ...)
TopEnd     		3440.186279 		; Actual top speed (mph) for frontend bars
Acc             5.623023            ; Acceleration rating (empirical)
Weight          1.047809            ; Scaled weight (for frontend bars)
Handling        50.000000           ; Handling ability (empirical and totally subjective)
Trans           0                   ; Transmission type (calculate in game anyway...)
MaxRevs    		0.500000 			; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate  	3.000000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value
TopSpeed        37.500000                       ; Car's theoretical top speed (not including friction...)
DownForceMod	2.000000 			; Down force modifier when car on floor
CoM             0.000000 0.600000 6.000000      ; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum        0                               ; Model Number in above list
Offset          0, 0, 0                      ; Calculated in game
Mass            1.047809
Inertia         700.000000 0.000000 0.000000
                0.000000 900.000000 0.000000
                0.000000 0.000000 400.000000
Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.000600 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	25.000000 			; Ang air resistnce scale when in air
Grip            0.010000                        ; Converts downforce to friction value
StaticFriction  0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum        1
Offset1         -22.000000 -3.000000 24.000000
Offset2         -0.000000 0.000000 0.000000
IsPresent       TRUE
IsPowered       TRUE
IsTurnable      TRUE
SteerRatio  	-0.500000
EngineRatio 	10000.000000
Radius          10.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	14.000000
ToeIn       	0.000000
AxleFriction    	0.010000
Grip            	0.022000
StaticFriction  2.700000
KineticFriction 2.600000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum        2
Offset1         22.000000 -3.000000 24.000000
Offset2         0.000000 0.000000 0.000000
IsPresent       TRUE
IsPowered       TRUE
IsTurnable      TRUE
SteerRatio  	-0.500000
EngineRatio 	10000.000000
Radius          10.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	14.000000
ToeIn       	0.000000
AxleFriction    	0.010000
Grip            	0.022000
StaticFriction  2.700000
KineticFriction 2.600000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum        1
Offset1         -22.000000 -3.000000 -27.000000
Offset2         -0.000000 0.000000 0.000000
IsPresent       TRUE
IsPowered       TRUE
IsTurnable      FALSE
SteerRatio  	0.100000
EngineRatio 	8000.000000
Radius          10.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	14.000000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.022000
StaticFriction  2.700000
KineticFriction 2.600000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum        2
Offset1         22.000000 -3.000000 -27.000000
Offset2         0.000000 0.000000 0.000000
IsPresent       TRUE
IsPowered       TRUE
IsTurnable      FALSE
SteerRatio  	0.100000
EngineRatio 	8000.000000
Radius          10.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	14.000000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.022000
StaticFriction  2.700000
KineticFriction 2.600000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum        -1
Offset          0.000000 10.000000 16.000000
Length          0.000000
Stiffness       600.000000
Damping         15.000000
Restitution     -0.850000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum        -1
Offset          0.000000 10.000000 16.000000
Length          0.000000
Stiffness       600.000000
Damping         15.000000
Restitution     -0.850000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum        -1
Offset          0.000000 10.000000 -22.000000
Length          0.000000
Stiffness       600.000000
Damping         12.000000
Restitution     -0.850000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum        -1
Offset          0.000000 10.000000 -22.000000
Length          0.000000
Stiffness       600.000000
Damping         12.000000
Restitution     -0.850000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	-12.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	12.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	-12.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	12.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum        -1
Offset          -10.000000 2.000000 27.000000
Length          8.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum        -1
Offset          10.000000 2.000000 27.000000
Length          8.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum        -1
Offset          -10.500000 0.000000 -33.000000
Length          8.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum        -1
Offset          10.500000 0.000000 -33.000000
Length          8.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum        -1
Offset          0.000000 0.000000 0.000000
Axis            0.000000 1.000000 0.000000
AngVel          0.000000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum     17
TopModelNum     18
Offset          -14.000000 -22.500000 27.000000
Direction       0.000000 -1.000000 0.000000
Length          15.000000
Stiffness       2000.000000
Damping         5.500000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 	1043.510742
UnderRange  	2702.099854
UnderFront	 	2036.469604
UnderRear   	335.000000
UnderMax    	0.638043
OverThresh  	531.036438
OverRange   	1827.135498
OverMax     	0.640206
OverAccThresh  	613.148560
OverAccRange   	1021.179871
PickupBias     	3276
BlockBias      	3276
OvertakeBias   	16383
Suspension     	0
Aggression     	0
}           	; End AI

}
