{

;============================================================
;============================================================
; Christmas Championship 2020
;============================================================
;============================================================
Name       	"Starlight"

;====================
; Model Filenames
;====================

MODEL 	0 	"cars/cc10star/body.prm"
MODEL 	1 	"cars/cc10star/wheelfl.prm"
MODEL 	2 	"cars/cc10star/wheelfr.prm"
MODEL 	3 	"cars/cc10star/wheelbl.prm"
MODEL 	4 	"cars/cc10star/wheelbr.prm"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"cars/cc10star/axlell.prm"
MODEL 	9 	"cars/cc10star/axlerr.prm"
MODEL 	10 	"cars/cc10star/axlebb.prm"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"cars/misc/Aerial.m"
MODEL 	18 	"cars/misc/AerialT.m"
COLL 		"cars/cc10star/hull.hul"
TPAGE 		"cars/cc10star/car.bmp"
;)TCARBOX 	"cars/cc10star/carbox.bmp" 			; Carbox texture
;)TSHADOW 	"cars/cc10star/shadow.bmp" 			; Shadow texture
;)SHADOWINDEX 	-1 							; Use a default shadow (0 to 27 or -1)
;)SHADOWTABLE 	-75.500000 75.500000 70.000000 -80.000000 -10.500000 	; Left, right, front, back, height (relative to model center)
;)SFXENGINE 	"NONE"
;)SFXSERVO 	"NONE"
;)SFXHONK 	"NONE"
EnvRGB 		100 0 0

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   		TRUE
Selectable 		TRUE
;)Statistics 	TRUE
Class      		1 				; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     		0 				; Obtain method
Rating     		4 				; Skill level (rookie, amateur, ...)
TopEnd     		3655.299316 	; Actual top speed (mph) for frontend bars
Acc        		6.299731 		; Acceleration rating (empirical)
Weight     		1.950273 		; Scaled weight (for frontend bars)
Trans      		0 				; Transmission type (0=4WD, 1=FWD, 2=RWD)
MaxRevs    		0.500000 		; Max Revs (for rev counter, deprecated...)

;====================
; Handling related stuff
;====================

SteerRate  		2.500000 			; Rate at which steer angle approaches value from input
SteerMod   		0.400000 			;
EngineRate 		8.500000 			; Rate at which Engine voltage approaches set value
TopSpeed   		38.000000 			; Car's theoretical top speed (not including friction...)
DownForceMod	2.000000 			; Down force modifier when car on floor
CoM        		0.000000 -19.000000 6.000000 	; Centre of mass relative to model centre
Weapon     		0.000000 -32.000000 70.000000 	; Weapon generation offset
;)Flippable		FALSE 		; Rotor car effect
;)Flying   		FALSE 		; Flying like the UFO car
;)ClothFx  		FALSE 		; Mystery car cloth effect

;====================
; Camera details
;====================

;)CAMATTACHED {	; Start Camera
;)HoodOffset   	0.000000 0.000000 0.000000 	; Offset from model center
;)HoodLook     	0.050000 			; Look angle (-0.25 to 0.25, 0.0 - straight ahead)
;)RearOffset   	0.000000 0.000000 0.000000
;)RearLook     	0.050000
;)FixedOffset  	true 				; Is offset fixed or moving
;)FixedLook    	true 				; Is look fixed or moving
;)UseDefault   	true 				; Use default offsets (computed in game)
;)}            	; End Camera

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0.000000 0.000000 0.000000
Mass       	1.950273
Inertia    	4200.000000 0.000000 0.000000
           	0.000000 3600.000000 0.000000
           	0.000000 0.000000 1500.000000
Gravity    	2200 			; No longer used
Hardness   	0.000000
Resistance 	0.0000000 		; Linear air resistance
AngRes     	0.0004000 		; Angular air resistance
ResMod     	35.000000 		; AngRes scale when in air
Grip       	0.005000 		; Converts downforce to friction value
StaticFriction 	0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	-7.440000 18.840000 47.120000
Offset2  	2.480000 0.000000 0.000000
IsPresent   	true
IsPowered   	true
IsTurnable  	true
SteerRatio  	-0.300000
EngineRatio 	26000.000000
Radius      	9.920000
Mass        	0.140000
Gravity     	2200.000000
MaxPos      	8.680000
SkidWidth   	12.400000
ToeIn       	0.000000
;)Camber    	0.000000
AxleFriction    0.010000
Grip            0.011000
StaticFriction  1.730000
KineticFriction 1.710000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	7.440000 18.840000 47.120000
Offset2  	-2.480000 0.000000 0.000000
IsPresent   	true
IsPowered   	true
IsTurnable  	true
SteerRatio  	-0.300000
EngineRatio 	26000.000000
Radius      	9.920000
Mass        	0.140000
Gravity     	2200.000000
MaxPos      	8.680000
SkidWidth   	12.400000
ToeIn       	0.000000
;)Camber    	0.000000
AxleFriction    0.010000
Grip            0.011000
StaticFriction  1.730000
KineticFriction 1.710000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	3
Offset1  	-24.800000 16.360000 -42.160000
Offset2  	-4.960000 0.000000 0.000000
IsPresent   	true
IsPowered   	true
IsTurnable  	true
SteerRatio  	0.100002
EngineRatio 	26000.000000
Radius      	12.400000
Mass        	0.240000
Gravity     	2200.000000
MaxPos      	8.680000
SkidWidth   	14.880000
ToeIn       	0.000000
;)Camber    	0.000000
AxleFriction    0.020000
Grip            0.011000
StaticFriction  1.800000
KineticFriction 1.800000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	4
Offset1  	24.800000 16.360000 -42.160000
Offset2  	4.960000 0.000000 0.000000
IsPresent   	true
IsPowered   	true
IsTurnable  	true
SteerRatio  	0.100002
EngineRatio 	26000.000000
Radius      	12.400000
Mass        	0.240000
Gravity     	2200.000000
MaxPos      	8.680000
SkidWidth   	14.880000
ToeIn       	0.000000
;)Camber    	0.000000
AxleFriction    0.020000
Grip            0.011000
StaticFriction  1.800000
KineticFriction 1.800000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	750.000000
Damping     	7.000000
Restitution 	-0.740000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	750.000000
Damping     	7.000000
Restitution 	-0.740000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	750.000000
Damping     	7.000000
Restitution 	-0.740000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	750.000000
Damping     	7.000000
Restitution 	-0.740000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	-1.350000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	-1.350000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	8
Offset      	-7.440000 6.200000 18.600000
Length      	34.720000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	9
Offset      	7.440000 6.200000 18.600000
Length      	34.720000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	10
Offset      	-12.400000 14.880000 -42.160000
Length      	9.920000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	10
Offset      	12.400000 14.880000 -42.160000
Length      	9.920000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Axis        	0.000000 1.000000 0.000000
AngVel      	0.000000
;)Type      	1 				; 1: Default rot, 2: Turn with steer, 4: Translate with speed, 6: 2 and 4
;)Trans     	0.000000 3.000000 6.000000 	; Translation max
;)TransVel  	0.001000 			; Velocity factor
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	17
TopModelNum 	18
Offset      	0.000000 -7.700000 -18.600000
Direction   	0.000000 -1.000000 0.000000
Length      	18.600000
Stiffness   	4000.000000
Damping     	5.500000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	; Start AI
UnderThresh 	5.000000
UnderRange  	1521.435181
UnderFront  	402.654327
UnderRear   	320.123444
UnderMax    	0.284000
OverThresh  	1530.123413
OverRange   	1530.123413
OverMax     	1.000000
OverAccThresh  	141.000000
OverAccRange   	1928.010010
PickupBias     	16400
BlockBias      	16400
OvertakeBias   	16700
Suspension     	25325
Aggression     	1
}           	; End AI

}
