{

;============================================================
;============================================================
; Christmas Championship 2023
;============================================================
;============================================================
Name            "Arctic Dozer"


;====================
; Model Filenames
;====================

MODEL    0      "cars\cc3dozer\body.prm"
MODEL    1      "cars\cc3dozer\wheelll.prm"
MODEL    2      "cars\cc3dozer\wheelrr.prm"
MODEL    3      "none"
MODEL    4      "none"
MODEL    5      "NONE"
MODEL    6      "NONE"
MODEL    7      "NONE"
MODEL    8      "NONE"
MODEL    9      "NONE"
MODEL    10     "NONE"
MODEL    11     "NONE"
MODEL    12     "NONE"
MODEL    13     "NONE"
MODEL    14     "NONE"
MODEL    15     "NONE"
MODEL    16     "NONE"
MODEL 	17 	"cars\misc\Aerial.m"
MODEL 	18 	"cars\misc\AerialT.m"
TPAGE   "cars\cc3dozer\car.bmp"
COLL 	"cars\cc3dozer\hull.hul"
;)TCARBOX 	"cars/cc3dozer/carbox.bmp" 			
;)TSHADOW 	"cars/cc3dozer/shadow.bmp" 			
;SFXENGINE	"none"
;)SHADOWINDEX 	-1 							
;)SHADOWTABLE 	-76.0 76.0 87.2 -61.2 -10.1
EnvRGB 	100 100 100
EnvRGB  100 100 100

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   		TRUE
Selectable 		TRUE
;)CPUSelectable	TRUE
;)Statistics 	TRUE
Class      		1 				; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     		0 				; Obtain method
Rating     		4 				; Skill level (rookie, amateur, ...)
TopEnd     		3507.836914 	; Actual top speed (mph) for frontend bars
Acc        		5.430312 		; Acceleration rating (empirical)
Weight     		3.952787 		; Scaled weight (for frontend bars)
Handling   		50.000000 		; Handling ability (empirical and totally subjective)
Trans      		0 				; Transmission type (calculate in game anyway...)
MaxRevs    		0.500000 		; Max Revs (for rev counter)

;====================
; Physics by Citywalker
; Handling related stuff
;====================

SteerRate  	3.000000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	3.040000 			; Rate at which Engine voltage approaches set value
TopSpeed   	41.000000 			; Car's theoretical top speed (not including friction...)
DownForceMod	2.000000 			; Down force modifier when car on floor
CoM        	0.000000 -8.000000 -6.000000 		; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0, 0, 0 		; Calculated in game
Mass       	3.952787
Inertia    	4005.7 0.000000 0.000000
           	0.000000 9502.4 0.000000
           	0.000000 0.000000 3281.5
Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.001000 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	25.000000 			; Ang air resistnce scale when in air
Grip       	0.010000 			; Converts downforce to friction value
StaticFriction 0.500000
KineticFriction 0.500000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	-36.540000 5.500000 32.760000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.250000
EngineRatio 	70000.000000
Radius      	18.900000
Mass        	0.400000
Gravity     	2200.000000
MaxPos      	7.000000
SkidWidth   	18.900000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.015000
StaticFriction  	1.750000
KineticFriction 	1.600000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	36.540000 5.500000 32.760000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.250000
EngineRatio 	70000.000000
Radius      	18.900000
Mass        	0.400000
Gravity     	2200.000000
MaxPos      	7.000000
SkidWidth   	18.900000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.015000
StaticFriction  	1.750000
KineticFriction 	1.600000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	1
Offset1  	-36.540000 6.000000 -32.760000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	0.060000
EngineRatio 	70000.000000
Radius      	18.900000
Mass        	0.400000
Gravity     	2200.000000
MaxPos      	7.000000
SkidWidth   	18.900000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.015000
StaticFriction  	1.750000
KineticFriction 	1.600000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	2
Offset1  	36.540000 6.000000 -32.760000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	0.060000
EngineRatio 	70000.000000
Radius      	18.900000
Mass        	0.400000
Gravity     	2200.000000
MaxPos      	7.000000
SkidWidth   	18.900000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.015000
StaticFriction  	1.750000
KineticFriction 	1.600000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	950.000000
Damping     	10.000000
Restitution 	-0.750000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	950.000000
Damping     	10.000000
Restitution 	-0.750000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	700.000000
Damping     	7.000000
Restitution 	-0.750000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	700.000000
Damping     	7.000000
Restitution 	-0.750000
}           	; End Spring

;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum        -1
Offset          0.000000 0.000000 0.000000
Axis            0.000000 1.000000 0.000000
AngVel          0.000000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum     17
TopModelNum     18
Offset          32.700000 -18.500000 -50.400000
Direction       0.000000 -1.000000 0.000000
Length          30.240000
Stiffness       2000.000000
Damping         5.500000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 	1043.510742
UnderRange  	2702.099854
UnderFront	 	2036.469604
UnderRear   	335.000000
UnderMax    	0.638043
OverThresh  	531.036438
OverRange   	1827.135498
OverMax     	0.640206
OverAccThresh  	613.148560
OverAccRange   	1021.179871
PickupBias     	3276
BlockBias      	3276
OvertakeBias   	16383
Suspension     	0
Aggression     	0
}           	; End AI

}
