{

;============================================================
;============================================================
; Christmas Championship 2023
;============================================================
;============================================================
Name		"Speed Gnome"


;====================
; Model Filenames
;====================

MODEL 	0 	"cars\cc1gnome\body.prm"
MODEL 	1 	"cars\cc1gnome\wheelll.prm"
MODEL 	2 	"cars\cc1gnome\wheelrr.prm"
MODEL 	3 	"none"
MODEL 	4 	"none"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"cars\misc\Aerial.m"
MODEL 	18 	"cars\misc\AerialT.m"
TPAGE 	"cars\cc1gnome\car.bmp"
COLL 	"cars\cc1gnome\hull.hul"
;)TCARBOX 	"cars/cc1gnome/carbox.bmp" 			
;)TSHADOW 	"cars/cc1gnome/shadow.bmp" 			
;)SHADOWINDEX 	-1 							
;)SHADOWTABLE 	-62.9 62.9 58.2 -65.2 -10.1
EnvRGB 	200 0 0

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   		TRUE
Selectable 		TRUE
;)Statistics	TRUE
Class      		0				; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain	    	0
Rating     		4 				; Skill level (rookie, amateur, ...)
TopEnd     		3571.930908 	; Actual top speed (mph) for frontend bars
Acc        		5.242251 		; Acceleration rating (empirical)
Weight     		1.782816 		; Scaled weight (for frontend bars)
Handling   		50.000000 		; Handling ability (empirical and totally subjective)
Trans      		0 				; Transmission type (calculate in game anyway...)
MaxRevs    		0.500000 		; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate  	3.500000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value
TopSpeed   	39.700000 			; Car's theoretical top speed (not including friction...)
DownForceMod	2.000000 			; Down force modifier when car on floor
CoM        	0.000000 -8.000000 0.000000 		; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0, 0, 0 		; Calculated in game
Mass       	1.782816
Inertia    	1560.000000 0.000000 0.000000
           	0.000000 2030.000000 0.000000
           	0.000000 0.000000 890.000000
Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.001000 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	25.000000 			; Ang air resistnce scale when in air
Grip       	0.010000 			; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	-27.500000 6.000000 18.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.450000
EngineRatio 	24000.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	15.000000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.011000
StaticFriction  	2.000000
KineticFriction 	1.900000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	27.500000 6.000000 18.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.450000
EngineRatio 	24000.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	15.000000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.011000
StaticFriction  	2.000000
KineticFriction 	1.900000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	1
Offset1  	-27.500000 7.000000 -41.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	FALSE
SteerRatio  	0.100000
EngineRatio 	18000.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	4.000000
SkidWidth   	15.000000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.015000
StaticFriction  	2.100000
KineticFriction 	2.000000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	2
Offset1  	27.500000 7.000000 -41.000000
Offset2  	0.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	FALSE
SteerRatio  	0.100000
EngineRatio 	18000.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	4.000000
SkidWidth   	15.000000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.015000
StaticFriction  	2.100000
KineticFriction 	2.000000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	1000.000000
Damping     	12.000000
Restitution 	-0.750000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	1000.000000
Damping     	12.000000
Restitution 	-0.750000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	700.000000
Damping     	10.000000
Restitution 	-0.750000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	700.000000
Damping     	10.000000
Restitution 	-0.750000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 -1.000000 35.000000
Length      	18.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 -3.000000 28.000000
Length      	18.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 -3.000000 -28.000000
Length      	18.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	-1
Offset      	0.000000 -3.000000 -28.000000
Length      	18.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum    	-1
Offset      	0.000000 -30.000000 -30.000000
Axis        	0.000000 1.000000 0.000000
AngVel      	0.000000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	17
TopModelNum 	18
Offset      	-18.000000 -15.370000 -43.000000
Direction   	0.000000 -1.000000 0.000000
Length      	15.000000
Stiffness   	2000.000000
Damping     	5.500000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 	93.820000
UnderRange  	3835.356934
UnderFront	 	197.100006
UnderRear   	556.727966
UnderMax    	0.510582
OverThresh  	462.209991
OverRange   	1182.744873
OverMax     	1.000000
OverAccThresh  	37.340000
OverAccRange   	625.908142
PickupBias     	13106
BlockBias      	22936
OvertakeBias   	19660
Suspension     	16383
Aggression     	0
}           	; End AI

}
