;--------------------------
;Revolt .INF file structure
;--------------------------

NAME                   'Snowy Airship'         ;The name of the level as seen in-game
STARTPOS               -10700 -2500 800                                ;Start position of the car (x, y, z)
STARTROT               0.0                                    ;Start rotation of the car (0 - 1)
STARTGRID      		3
DIFFICULTY             2                                   ;Display difficulty (0:Unknown, 1:Easy, 2:Normal, 3:Hard, 4:Extreme)
OBTAIN                 0
GAMETYPE               0
CHALLENGE	       0 40 830
FARCLIP                30000                                ;Far clipping distance (draw distance)
FOGSTART               10000                                ;Fog start (slightly less than FARCLIP)
FOGCOLOR               200 200 200                                ;Fog and background color (RGB)
VERTFOGSTART           0                                    ;Vertical fog start (as in rooftops)
VERTFOGEND             10000                                    ;Vertical fog end (as in rooftops)
WORLDRGBPER            70                                  ;RGB percent of original world gouraud (0 is dark)
MODELRGBPER            70                                  ;RGB percent of original model (cars, etc.) gouraud
INSTANCERGBPER         70                                   ;RGB percent of original instance (decorations, etc.) gouraud
MIRRORS                0 0.75 0 256                         ;Type - mix - intensity start - distance
SHADOWBOX              -96                                  ;Changes the contrast/brightness or the shadows on the track, default -96.
ROCK                   0 0 0 0                              ;Rocking effect like on Toytanic.
SWEEPCAM	           1
MUSIC		'levels\pmt_airship/custom/blow away.mp3'
REDBOOK		1 3
