{

;============================================================
;============================================================
; Christmas Championship 2023
;============================================================
;============================================================
Name      	"Candy Cane"


;====================
; Model Filenames
;====================

MODEL 	0 	"cars\cc7candy\body.prm"
MODEL 	1 	"cars\cc7candy\wheelll.prm"
MODEL 	2 	"cars\cc7candy\wheelrr.prm"
MODEL 	3 	"cars\cc7candy\axle.prm"
MODEL 	4 	"none"
MODEL 	5 	"NONE"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"cars\misc\Aerial.m"
MODEL 	18 	"cars\misc\AerialT.m"
TPAGE 	"cars\cc7candy\car.bmp"
COLL 	"cars\cc7candy\hull.hul"
;)TCARBOX 	"cars/cc7candy/carbox.bmp" 			; Carbox texture
;)TSHADOW 	"cars/cc7candy/shadow.bmp" 			; Shadow texture
;)SHADOWINDEX 	-1 							; Use a default shadow (0 to 27 or -1)
;)SHADOWTABLE 	-65.699997 65.699997 63.300003 -65.400002 -17.700001 	; Left, right, front, back, height (relative to model center)
;)SFXENGINE 	"none"
;)SFXSERVO 	"NONE"
;)SFXHONK 	"NONE"
EnvRGB 	200 0 0

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   		TRUE
Selectable 		TRUE
;)Statistics 	TRUE
Class      		1 					; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     		0 					; Obtain method
Rating     		4 					; Skill level (rookie, amateur, ...)
TopEnd     		3562.630859 		; Actual top speed (mph) for frontend bars
Acc        		4.885520 			; Acceleration rating (empirical)
Weight     		1.505550 			; Scaled weight (for frontend bars)
Handling   		80.000000 			; Handling ability (empirical and totally subjective)
Trans      		0 					; Transmission type (calculate in game anyway...)
MaxRevs    		0.500000 			; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate  	3.000000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	9.500000 			; Rate at which Engine voltage approaches set value
TopSpeed   	39.000000 			; Car's theoretical top speed (not including friction...)
DownForceMod	2.000000 			; Down force modifier when car on floor
CoM        	0.000000 -5.000000 0.000000 		; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0, 0, 0 		; Calculated in game
Mass       	1.505550
Inertia    	1144.000000 0.000000 0.000000
           	0.000000 1550.000000 0.000000
           	0.000000 0.000000 565.000000
Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.001000 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	25.000000 			; Ang air resistnce scale when in air
Grip       	0.010000 			; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	-24.00000 2.000000 32.000000
Offset2  	-3.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.300000
EngineRatio 	19500.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	11.000000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.011000
StaticFriction  	2.250000
KineticFriction 	2.150000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	24.00000 2.000000 32.000000
Offset2  	3.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.300000
EngineRatio 	19500.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	11.000000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.011000
StaticFriction  	2.250000
KineticFriction 	2.150000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	1
Offset1  	-24.000000 2.000000 -34.000000
Offset2  	-3.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	0.100000
EngineRatio 	18500.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	11.000000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.014000
StaticFriction  	2.580000
KineticFriction 	2.480000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	2
Offset1  	24.000000 2.000000 -34.000000
Offset2  	3.000000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	0.100000
EngineRatio 	18500.000000
Radius      	12.000000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	11.000000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.014000
StaticFriction  	2.580000
KineticFriction 	2.480000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	1000.000000
Damping     	15.000000
Restitution 	-0.850000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	1000.000000
Damping     	15.000000
Restitution 	-0.850000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	800.000000
Damping     	12.000000
Restitution 	-0.850000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	800.000000
Damping     	12.000000
Restitution 	-0.850000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	3
Offset      	-5.000000 0.000000 32.000000
Length      	15.000000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	3
Offset      	5.000000 0.000000 32.000000
Length      	15.000000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	3
Offset      	-5.000000 0.000000 -34.000000
Length      	15.000000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	3
Offset      	5.000000 0.000000 -34.000000
Length      	15.000000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Axis        	0.000000 1.000000 0.000000
AngVel      	0.000000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	17
TopModelNum 	18
Offset      	0.000000 -24.900000 -30.000000
Direction   	0.000000 -1.000000 0.000000
Length      	14.000000
Stiffness   	2000.000000
Damping     	5.500000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 	1019.577637
UnderRange  	2582.056641
UnderFront	 	816.421265
UnderRear   	386.410004
UnderMax    	0.950000
OverThresh  	887.006409
OverRange   	1403.790039
OverMax     	0.350000
OverAccThresh  	154.380005
OverAccRange   	611.049988
PickupBias     	6553
BlockBias      	6553
OvertakeBias   	22936
Suspension     	0
Aggression     	0
}           	; End AI

}
