{

;============================================================
;============================================================
; Christmas Championship 2023
;============================================================
;============================================================
Name      	"Snowflake"


;====================
; Model Filenames
;====================

MODEL 	0 	"cars\cc4snow\body.prm"
MODEL 	1 	"cars\cc4snow\wheelfl.prm"
MODEL 	2 	"cars\cc4snow\wheelfr.prm"
MODEL 	3 	"cars\cc4snow\wheelbl.prm"
MODEL 	4 	"cars\cc4snow\wheelbr.prm"
MODEL 	5 	"cars\cc4snow\axle.prm"
MODEL 	6 	"NONE"
MODEL 	7 	"NONE"
MODEL 	8 	"NONE"
MODEL 	9 	"NONE"
MODEL 	10 	"NONE"
MODEL 	11 	"NONE"
MODEL 	12 	"NONE"
MODEL 	13 	"NONE"
MODEL 	14 	"NONE"
MODEL 	15 	"NONE"
MODEL 	16 	"NONE"
MODEL 	17 	"cars\misc\Aerial.m"
MODEL 	18 	"cars\misc\AerialT.m"
TPAGE 	"cars\cc4snow\car.bmp"
COLL 	"cars\cc4snow\hull.hul"
;)TCARBOX cars\cc4snow\carbox.bmp
;)TSHADOW "cars\cc4snow\shadow.bmp"
;)SHADOWTABLE -60.0 60.0 61.0 -51.0 -5.0
EnvRGB 	250 250 250

;====================
; Stuff mainly for frontend display and car selectability
;====================

BestTime   		TRUE
Selectable 		TRUE
;)Statistics	TRUE
Class      		0 					; Engine type (0=Elec, 1=Glow, 2=Other)
Obtain     		0 					; Obtain method
Rating     		4 					; Skill level (rookie, amateur, ...)
TopEnd     		3577.336914 		; Actual top speed (mph) for frontend bars
Acc        		4.119079 			; Acceleration rating (empirical)
Weight     		0.725593 			; Scaled weight (for frontend bars)
Handling   		50.000000 			; Handling ability (empirical and totally subjective)
Trans      		0 					; Transmission type (calculate in game anyway...)
MaxRevs    		0.500000 			; Max Revs (for rev counter)

;====================
; Handling related stuff
;====================

SteerRate  	3.000000 			; Rate at which steer angle approaches value from input
SteerMod   	0.400000 			;
EngineRate 	4.500000 			; Rate at which Engine voltage approaches set value
TopSpeed   	37.800000 			; Car's theoretical top speed (not including friction...)
DownForceMod	2.000000 			; Down force modifier when car on floor
CoM        	0.000000 -2.000000 0.000000 		; Centre of mass relative to model centre
Weapon     	0.000000 -32.000000 64.000000 		; Weapon genration offset

;====================
; Car Body details
;====================

BODY {		; Start Body
ModelNum   	0 			; Model Number in above list
Offset     	0, 0, 0 		; Calculated in game
Mass       	0.725593
Inertia    	500.000000 0.000000 0.000000
           	0.000000 850.000000 0.000000
           	0.000000 0.000000 325.000000
Gravity		2200 			; No longer used
Hardness   	0.000000
Resistance 	0.001000 			; Linear air esistance
AngRes     	0.001000 			; Angular air resistance
ResMod     	25.000000 			; Ang air resistnce scale when in air
Grip       	0.010000 			; Converts downforce to friction value
StaticFriction 0.800000
KineticFriction 0.400000
}     		; End Body

;====================
; Car Wheel details
;====================

WHEEL 0 { 	; Start Wheel
ModelNum 	1
Offset1  	-25.300000 0.000000 31.050000
Offset2  	-4.600000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.500000
EngineRatio 	9200.000000
Radius      	12.075000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	13.225000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.011000
StaticFriction  	2.630000
KineticFriction 	2.450000
}          	; End Wheel

WHEEL 1 { 	; Start Wheel
ModelNum 	2
Offset1  	25.300000 0.000000 31.050000
Offset2  	4.600000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	-0.500000
EngineRatio 	9200.000000
Radius      	12.075000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	13.225000
ToeIn       	0.000000
AxleFriction    	0.020000
Grip            	0.011000
StaticFriction  	2.630000
KineticFriction 	2.450000
}          	; End Wheel

WHEEL 2 { 	; Start Wheel
ModelNum 	3
Offset1  	-23.000000 0.000000 -31.625000
Offset2  	-7.475000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	0.070000
EngineRatio 	13800.000000
Radius      	12.075000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	15.525000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.011000
StaticFriction  	2.850000
KineticFriction 	2.700000
}          	; End Wheel

WHEEL 3 { 	; Start Wheel
ModelNum 	4
Offset1  	23.000000 0.000000 -31.625000
Offset2  	7.475000 0.000000 0.000000
IsPresent   	TRUE
IsPowered   	TRUE
IsTurnable  	TRUE
SteerRatio  	0.070000
EngineRatio 	13800.000000
Radius      	12.075000
Mass        	0.150000
Gravity     	2200.000000
MaxPos      	3.000000
SkidWidth   	15.525000
ToeIn       	0.000000
AxleFriction    	0.050000
Grip            	0.011000
StaticFriction  	2.850000
KineticFriction 	2.700000
}          	; End Wheel


;====================
; Car Spring details
;====================

SPRING 0 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	700.000000
Damping     	9.000000
Restitution 	-0.900000
}           	; End Spring

SPRING 1 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	700.000000
Damping     	9.000000
Restitution 	-0.900000
}           	; End Spring

SPRING 2 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	700.000000
Damping     	9.000000
Restitution 	-0.900000
}           	; End Spring

SPRING 3 { 	; Start Spring
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
Stiffness   	700.000000
Damping     	9.000000
Restitution 	-0.900000
}           	; End Spring


;====================
; Car Pin details
;====================

PIN 0 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 1 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 2 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin

PIN 3 {    	; Start Pin
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Length      	0.000000
}           	; End Pin


;====================
; Car axle details
;====================

AXLE 0 {   	; Start Axle
ModelNum    	5
Offset      	-6.900000 0.000000 31.050000
Length      	17.250000
}           	; End axle

AXLE 1 {   	; Start Axle
ModelNum    	5
Offset      	6.900000 0.000000 31.050000
Length      	15.250000
}           	; End axle

AXLE 2 {   	; Start Axle
ModelNum    	5
Offset      	-6.900000 0.000000 -31.625000
Length      	17.250000
}           	; End axle

AXLE 3 {   	; Start Axle
ModelNum    	5
Offset      	6.900000 0.000000 -31.625000
Length      	17.250000
}           	; End axle


;====================
; Car spinner details
;====================

SPINNER {   	; Start spinner
ModelNum    	-1
Offset      	0.000000 0.000000 0.000000
Axis        	0.000000 1.000000 0.000000
AngVel      	0.000000
}           	; End Spinner


;====================
; Car Aerial details
;====================

AERIAL {    	; Start Aerial
SecModelNum 	17
TopModelNum 	18
Offset      	0.000000 -13.800000 -27.025000
Direction   	0.000000 -1.000000 0.230000
Length      	19.550000
Stiffness   	2000.000000
Damping     	5.500000
}           	; End Aerial


;====================
; Car AI details
;====================

AI {        	 ;Start AI
UnderThresh 	701.696838
UnderRange  	1500.000000
UnderFront	 	809.173462
UnderRear   	335.000000
UnderMax    	0.698500
OverThresh  	100.000000
OverRange   	899.260010
OverMax     	1.000000
OverAccThresh  	549.966431
OverAccRange   	400.000000
PickupBias     	3276
BlockBias      	3276
OvertakeBias   	16383
Suspension     	0
Aggression     	0
}           	; End AI

}
